If you play the same "guess what the tiny pictures are" game that I play then you have come here to cheat and see what the bar code really is. It should be Muddy Waters.
I did say I knew I had a problem and you’re right about judging a first play through of Dark Souls. I just can’t help but let it colour my view when a reviewer, and it only really bothers me with reviewers, sucks. I guess it’s a holdover from what I considered to be poor reviews of Godhand and similar character action games. Also is it really so wrong to want information from someone who really knows their stuff?
It must be incredibly hard to find good writers that are also good at video games. I know I’m being elitist but I find it hard to take the opinion of someone who doesn’t play very well seriously. I always feel their lack of understanding could lead to a lack of criticism or to poorly founded cries of difficulty and bad controls.
Yet a video game journalist is likely forced to play games in genres they don’t understand or really have much interest in. So I don’t really blame them. I do find things like this impossible to watch without cringing and backseat gaming/judging.
You should try putting other things in there, I think that drawer might be magic.
It still needs a rival trainer who stops by to name you after a swear word.
Fair point, I just mean the ability to install and play off the hard drive is nice. Every time I hear my 360’s drive crunching I can’t help but get anxious.
I’m fairly happy about this, so long as the game isn’t tied to the console, the disc drive always used to be the first to go.
That’s for the best, after the once I would probably get tired of it and just not want to bother anymore. When everything else is digital it feels a bit anachronistic to have physical interaction.
So do you have to keep putting it in the slot or is once enough to keep it satisfied?
Yeah I’m in the same spot, my impatience and envy are killing me.
Still I guess now I know how all of America must have felt when Europe got W101 a month early.
It’s multiplatform but I hear the quality of the port can vary significantly.
Yes but what you haven’t considered is if you got to a bit that was butt clenchingly hard it would negatively impact the toileting. The two worlds should never meet, unless you have a copy of X-Men Destiny and you want thin, perfectly shaped, turds.
Painkiller Hell and Damnation
Devil May Cry 2
Now at this point I have to ask are we naming things related to toileting or things that also belong in the toilet? Because the games below are good.
Disaster Day of Crisis
A Boy and His Blob
What if you dropped it down the loo? No, better I should just leave the door open, with the T.V positioned accordingly and use my guest controller. There’s a point when tastes slip so low that we become animals, PSVita on the toilet is one of those points.
I haven’t seen it yet, now my brain’s thinking about twists or the lack of twists, how the twist quality is good and that the ending is wow died instead. It’s maddening.
You could even have multiple invaders. One of the weirdest things I ever spawned into was a guy organizing duels between invaders. Thinking on it he was probably very soul and humanity rich.
So true. Reading the manuals before I play the games is the closest good taste will let me get to gaming on the toilet, truly a wonderful experience. Where’s the humanity in the in-game manual, which you can’t even smell?
Look on the bright side DMC may be gone but in it’s place you got two good things:
1. Dragons Dogma- Didn’t DMC’s director work on this in place of DMC? I’d rather have this than DMC5 personally.
2. Ninja Theory created a game with a working combat system- Their games have always lacked in the gameplay department, maybe now they can release something worth playing rather than watching.
There’s still Platinum too, so it’s not all bad.
See I guess this is how this all started, I felt like the way you defined gameplay and story coinciding would’ve restricted that effect purely to RPGs/strategies. Whereas I believe different genres are going to have to go about it in differing ways. I feel like we’ve said everything we’re going to say on the this.
On Dishonoured I almost couldn’t care if they had an interesting story because the world they built was so intriguing. I did find Duads version of events to be a step in the right direction, he was a much more well explored character. However since the world was so interesting I think it would be a good idea to ditch an overarching plot and maybe focus on stories that are contained within each mission. At least that way they’d have more free reign to set missions in whatever place they wanted without having to come up with some contrived reason. It’s definitely better with a focus on the setting and how the main character deals with his environment.
Completely agree with everything you’ve said on context sensitive controls. For me I guess it only really starts to bother me when it replaces well established gameplay like jumping or combat.
Whoops messed up the reply.
I wasn’t bringing up the looting to bash either game. I just wanted to show the difference between games that provide context for their gameplay and how important it can be for making you feel like a part of the plot.
I don’t know about you but when I’m looting in Dishonoured or Deus Ex I do end up feeling like my character shouldn’t really be interested in food or gems given his current situation. In Dishonoured all his funds should’ve been provided to him by the wealthy people employing him. By giving me more freedoms they actively made the character less believable. I’m not sure I can think of any assassin movies or books where they stop their mission to loot everything in sight.
I do feel like it made a bit more sense in the Dishonoured DLC and Thief provided the perfect excuse, it very much feels like a holdover from old RPGs. A lot of the times in games that give you a good amount of freedom you end up doing things that break the plot or character at least a little bit. The side quests in Brothers or W101 are far more believable within their respective narratives and the make you feel more involved in the story as a result.
Back on Thief I completely agree, context controls feel like little mini-cutscenes. Completely robs me of control and involvement in the gameplay, not to mention that the traditional jump is proven to be fun. This is one time where I’d say cutscenes do ruin whats set up in gameplay because they’re just far too intrusive.
Zobek was Death wasn’t he? Dear God I hope so because I need another word to substitute for Zobek every once in a while. The amount of Zobek and Dracula in this thread, there’s only so long you can read it before your brain turns to jam.
Ha, maybe I’m making too much out of it. It’s clear they didn’t really know what to do with the modern day plot and it feels a bit too easy to take potshots at it.