"It doesn't matter who we are. What matters is our plan."
Dark Souls to Splinter Cell is not exactly apples to apples. Splinter Cells problems are not that its “hardcore” or difficult. Its that its a stealth game. Dark Souls is a hard core RPG that is super difficult but no matter what its an RPG. Arma 3 at the end of the day is an FPS, for crazy people but still an FPS.
Nobody likes stealth, so much so that when a game manages to pull it off like Mark of the Ninja reviewers and news editors had to shout from the roof tops its stealth that doesn’t suck. Because stealth sucks, stealth mechanics suck. A franchise like MGS for example if someone is going in for the stealth they’re missing the point. Or they’re a masochistic psychopath. You came for the story not for the clumsy at best, frustrating bordering on broken at worst stealth mechanics in the series.
Splinter Cell I’m not sure what you came for. I always as an observer was passingly interested in the series just because spy stuff and dropping fools is always cool. And Tom Clancy stuff when it hits the mark is usually pretty good. Played the first game and never went back because, well stealth. It didn’t have an engrossing fiction to fall back upon nor was it easy to throw the stealth to the wind and just play however (which is what Blacklist sounds like). Stealth is all it had.
Blacklist sounds appealing because its taking something I was interested in in the past and telling me what turned me off isn’t as important. Its there for those who want it. Me wanting to take no prisoners and go in like Arnold in Commando does not magically ruin your finesse filled excruciatingly like I was never here run of a level.
False, the McRib would be better if limited to all of the time.
Still have all my Genesis games but a shitty console that the AC adapter wont stay plugged into anymore to stay powered on. This really really seems appealing to me. Plus oh hell I guess I could get some SNES carts while I’m at it.
She has the right idea even if people will hate her for it. Whats the point of catering exclusively to fans of a experience that becomes more and more niche? For the most part pure stealth games are just flat out not fun for most people. If its hurting your bottom line and the brand has virtually no cache in the market anymore time for a change up.
The people you gain from making a more broader appealing game will be more than the die hards you lose because lets face it increasingly so you were not going to please them no matter what you did. Because they are stuck in this time loop that runs from the late nineties and early 2000’s where everything has to be hard core otherwise its for babies.