I wouldn’t mind that as well, especially since they do a MUCH better job with establishing friendship relationships, and the effort could just be redirected into that area.
It is weird how the romance portions of Bioware games have become a thing alot of people care about, when they’re frankly done pretty poorly…but maybe that just reflects how badly people just want it, regardless of quality.
bq. Laidlaw pointed towards relationships, both romantic and otherwise, in games like The Darkness and The Last Of Us, as inspirations. Game characters are not merely there for the gratification of the player, but as a soul with whom the player can connect.
I would think any movie then would be an inspiration as well, because as much as those games did do better in relationships…they had the HUGE comfort of those relationships being mostly non-interactive. They played out in a linear story that the player mostly observed the relationships happening, and the gameplay was largely divorced from how the relationship grew or the drama around it.
Getting a romantic relationship to work well where the player has choice, and you’re expected to actually make the player kinda fantasize about that romance…is one of the hardest game design challenges I can think of. Creating a system to deal with all the dynamic parts of a relationship, especially situations where feelings trump logic…again sounds super tough.
Steam is helpful, but let’s not pretend all of their games haven’t sold metric tons, and their most recent titles have all found more lucrative “games as a service” business models that continually rake in income for them to do whatever. Even without Steam, their games along and how they get money from them would allow their corporate structure to keep existing.
And it’s also why people have been waiting years for games they want from Valve. What they do may be great for their employees, but not so much for people who want to play their games.
No, people are waiting years for specific games (Half Life 3) from Valve, they’ve released a fairly steady amount of new games ever couple of years, and have a continuous stream of new content for most of their older games that have again been changed into a service. Dota 2 came out just last year, even though people played it in beta earlier.
Yet they’re still alive…
Why people think ME1 is more of an RPG is beyond me, because it’s just not.
ME2 was the game that stripped out elements, but 3 added more customization and progression than both of the previous games. ME3 had the deepest weapon customization and progression, where weapons had weight amounts, you had a heavy weapon class, weapon mods, and individual weapons within a given type had functionally different fire modes…whereas ME1 just had tweaked damage numbers, pointless weapon proficiency to fix your aim and each weapon within a given type controlled the same. Conversations were more robust with interrupts and events where choices went beyond just the blue and red occasionally. Armor was broken into pieces with much more noticeable stat increases that you had to balance, while ME1 just had pallet swapped sets.
Nothing in ME1 showcases itself as more of an RPG, unless you thought some Mako exploration was sooo much fun. The difference is ME3 made combat not as terrible.
The difference between a Souls game (which Bloodborne ostensibly is) and other RPGs is that all of the choice is located in gameplay, rather than dialogue.
Most of the choices in gameplay you have in other RPGs, the difference with the Souls games is they tend to make them meaningful and balanced. The only areas where the Souls games really differ is they do the Looking Glass collect your lore story in a more secretive fashion, the level design is like a good D&D interconnected maze but with more advantage taken for 3d space, and their are no strict classes (though this was becoming more commonplace even before the Souls games hit).
Skyrim is just an Action/RPG in an open-world. Open-world, despite the nonsense of journalists, fans and marketers isn’t a genre…it’s just a type of level design you can build many types of games around. Bethesda was doing it before Rockstar even started their 2d top-down action/driving games, and open-world became a misnomer genre name.
Bethesda does have issues with how it delivers story, but the benefit you have in their worlds is a great deal of freedom, more reminiscent of a D&D campaign where you decide where to venture forth in the world, and heavily define your own story around the type of character you want to make. It does more of what an RPG does to fit than term than probably 90% of the games that market themselves as one.
Eh, Europe has historically been considered part of the west, and in the imperial times were considered to be spreading western culture.
They’re sure not the East, so unless we started calling them the middle or center culture now…they’re the west.
I’d personally have a well crafted story that is built around choice above all else, and it has been done…Planescape Torment exists.
It’s not that valuable, Diablo 3 like most Blizzard games doesn’t take much to run.
Look forward to playing it.
It is a good time for fantasy in the coming months.
Considering the prize pool will likely help the game more noticed, and potentially increase the playerbase…it has the ability to just increase the chances of getting more users to pay into the compendium next year.
I second Civilization, specifically V as it’s the easiest to learn. It’s kind of amazing how the series attracts older audiences, but hey history, the board game look and having all the time in the world to take turns helps.
It wasn’t, but competent is good enough for me, especially since it looked dramatically better than the other ports.
Well for me video games are my main passion, working on them has probably been the most important thing I felt I do because it’s my chosen career, and what I play does inform part of my sensibilities. Having any one thing outright define you is a problem (usually leads to obsession), since everyone should have an array of hobbies, friends they do other things with, and generally make your life about something more…but many of us end up with one main thing you do with alot of your time for fun.
As I get older, and free time becomes more precious, I’ve given up a few things, and dwindled it down to fewer options that I can still put a decent time into. Most people my age I see do this, and usually when out with friends will use that as an excuse to try different things, go snowboarding, hiking, travel, etc.
The one thing I will say about gaming, is that it’s lead to most of the other important things of my life.
Well honestly those times are fairly few, the trouble with Watch Dogs is no matter what you threw at it, the game couldn’t hit a stable 60fps.
I just want Far Cry 3 or Splinter Cell Blacklist ports from now one, those worked well. The only game they’re making this year that I care about is Far Cry 4, so I hope they don’t screw it up.
It’s just a shame that so many other companies do a better job than them, despite Ubisoft consistently having some of the largest AAA teams out there to work on it.
Also, you’ve got to factor in the engine for SC: Blacklist is based on heavily modified Unreal…which despite whatever complaints people have, tends to run well on PC.
overclocked graphic card from third-party that could overheat
You mean the GPUs now that pretty much all automatically turn down their settings when hitting a certain temp, or just straight shut down instead of fry?
The PC market has only swelled in the last few years, not withstanding Steam literally increasing its active userbase every single year since it launched. Consoles also come in with their own piracy and used games sales, and that’s not even including the idea that people pirating your game might not have ever been paying customers to begin with. You can even add in PC sales are largely digital, which means you make more money per copy without a physical manufacturing, distribution, and cuts taken from the retailer.
The main thing for Watch Dogs was more that it was optimized to run the game on max, or hit 60fps.
On medium settings it was fairly decent, and the bad headlines came out when people found the better looking files hidden for reasons that still don’t justify it.
I wouldn’t mind them existing if they put in the damn work to at least make them work as well, or even better provide some actual competition to make Steam compete more.
Right now they’re just crappier clients that lock off titles on the PC.
If it helps joy2key at least lets you use your gamepad as a controller to still launch the game on the couch through uplay.
Hopefully they’ll stay consistent, because I remember another Ubisoft interview that said optimization wasn’t that important, and that PC gamers are used to just buying new hardware if something can’t run.
I hope for their sake they do a better job, and really the bar is set at Far Cry 3’s rather good port. Outside some uPlay nonsense the thing ran well, and looked nice enough given the hardware requirements to get there.
Well it’s a bit too early to say they’re flopping, but I’d honestly love if they went third-party, especially if I could just say play Nintendo games on my PC without emulation.
I’ll be getting a Wii U this holiday, but when it comes down to it…I’m only getting it for Smash Bros., and I’m annoyed that it’s costing me that much while having another box taking up space in my room.
Cool, saved me ever having to consider a PS4 version.
Still not sure if I’m interested in getting it day one, as I’m not the hugest Metal Gear fan, but I’ll have to see.