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    Rathorial

Rathorial

  • joined Oct 25, 2012
  • last login Jul 25, 2014
  • posts 16
  • comments 2784

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1. Well the trackpads were the main way for this controller to handle PC games that call for a mouse, so there is no way they’re going away for sticks that are less accurate. 2

2. That was the biggest oddity for me, I thought we already realized convex sticks were dumb, and concave was better. Even Sony sorta figured that out by collapsing down the still convex-y bump on the Dual Shock 4. Nintendo though hasn’t learned that, but they at least do a good d-pad.

3. I would guess the grips in the back, which I don’t get why Sony and Microsoft didn’t do this. Third-party controllers have done this in the past, and it gives your fingers in the back something to do. What I’m confused by is why the trackpads only show one icon. Before they were supposed to act as something you slid your hand around, pressed down like with analog sticks for another set of buttons, and then the outer ring would act as a key modifier (ctrl, shift, alt, etc.)

4. It probably should get a name in the final iteration.

I still think they should’ve put a proper d-pad in there, but I’ll take an analog stick over those 4 crappy buttons that were their previous bad attempt at a d-pad.

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I think you’re misunderstanding what the device’s purpose was in the first place. It was less of a “we’re trying to change or evolve gaming controllers”, than it being merely a pad that will work for a wide swath of PC games on the couch. Valve from the beginning noted that was the purpose, as users wanted a solution to play stuff on the couch, and it fits alongside the Big Picture Mode for that same reason.

It was always at some level going to replicate or being able to adapt existing games that work with keyboard/mouse and content already there for gamepads. They dumped the touchpad because it wasn’t working (though still were open to it in the future), and chose the ABXY configuration because games are designed around that button placement for actions…some even need you to combo buttons in that format.

I do think it would’ve benefited the controller to have a proper d-pad in there for games that make good use of that, but an analog stick is still better than their faux 4-button d-pad from before.

The haptic trackpads were always the key bridge for the keyboard/mouse side, since they offer more space to be accurate with aiming a cursor like a mouse, and the outer rings of each trackpad act as modifier keys along with the back keys to store more commands that you need for keyboard intensive games.

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TLDR Version: The game has nothing about it that is unique, it is a standard shooter with some MMO elements, and it’s only selling quality is the co-op factor…where everything is better with friends.

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Well my experience so far has been disappointing. After both the alpha and beta, the only improvements were the AI was less dumb, even though it still made obvious mistakes compared to what I remember in Halo. The gunplay is better than Borderlands, but like Borderlands just has one main class ability that gets augmented over time, and the rest is grenades on a cooldown with some mostly minor buffs to your character. I can’t see that grabbing me for very long, and the loot isn’t numerous, but I do like how some loot items have their own unlockable upgrades.

Still, it has the traits of an MMO I don’t really like. The quests or missions change out the find/kill X variety, and are just in the go to X and survive/kill boss variety. The dynamic missions are there, but so far have look underdeveloped, especially in variety compared to Guild Wars 2, and haven’t really grabbed me…which seems to be the main addition they advertise for the "shared-world shooter". There just aren’t any unique mechanics or ideas the game really has that make the experience feel new or at least refreshing. The progression of your character also makes the PVP fairly unbalanced, and if enemies are higher level than you will just be damage sponges than something actually challenging to fight with skill.

The only other good aspect of the game aside from the loot, was the interface, which seems almost designed around a mouse…so maybe I’ll pick up the game to play with friends when the inevitable PC release comes out. It’s already in the Steam database, and there are rumors of it hitting March 2015.

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Outside of the mostly cosmetic progression in CoD, nothing about Titanfall comes out as shallower by comparison. You have most of the base mechanics of that series, in addition to the parkour and Titans.

I doubt MS got to push for a faster release date, so much as the Titanfall team is FAR smaller than all the people that make CoD or Battlefield, so the volume of content will be less. Quality is a whole other issue, as I think the map design in Titanfall is leagues above what CoD has diluted down to.

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Well I’m still hoping for new modes, ones that deviate more heavily than what they’ve currently came up with that are largely the same stuff we’ve experience before.

The core mechanics are unique enough, but the modes feel the same. I’d prefer they do something like Unreal did back in the day with Assault mode.

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Um…I hope they don’t copy this map at all. It may be bright and have colors, but it also looks incredibly flat, boxy, generic, and lacking in detail. Some of the texture even look straight photo-sourced.

Mirror’s Edge inspired maps also weren’t that uncommon either, much less better examples just made by artists in UDK like these:

or

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Really, no love for the flak cannon or shock rifle combo?

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I hope modders do something with it. It only appears as a gimmick when other developers don’t do anything interesting with it.

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A sign…they already have stepped away from the brown and desaturated stuff a couple of years ago. Most of the big games coming out in the next few years have all either been incredibly saturated, or color balanced like the actual real world.

Even Epic added in more color with each new Gears games, so the transition has happened.

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It would have to be a re-release, because making another Bioshock in Rapture seems utterly pointless. The magic of the first game was that it was your first trip in a weird place, it gets weaker each time after.

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“Does it bum me out that the player’s story might outweight the character’s? No. There’s so much life and texture and color and richness in the open world that regardless of which of the two journeys you want to focus on, the character’s or your own, you’re going to enjoy the experience.”

It’s almost like players inherently co-op the narrative with their own actions in the world…

So a dev not trying to fight that so hard with those funneled FC3 story missions would be appreciated. The series is known for firefights that allow you to take what approach you want in an open space, with lots of different tools. Really I’d just be happy with Far Cry 2 (give me back that UI), with a story that reacts to what the player does in the open-world, keep the predatory animals from 3, and give me more stealth tools.

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I’d just like if they made the story adapt to the crazy stuff you do in the world, since so few games try, much less succeed at it.

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I was implying what Konradak just said.

Since Amazon doesn’t charge you until the game launches, you can pre-order, get the beta, and cancel it literally in the span of a few minutes. Handy for any pre-order betas.

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1 reply

You could just pre-order at Amazon, and they won’t charge you until the game has released and shipped.

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Well I tried to play this with some friends on the 360, but Destiny doesn’t accept trial Xbox Live Gold membership codes to run online. Gears of War 3, runs without an issue with online games though.

I just get a “Buzzard” error, because I didn’t feel like renewing Xbox Live Gold, since I barely use the system for multiplayer next to my PC.

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Not everyone has had performance issues, but enough have that it’s a problem.

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So it’s an aesthetic difference to the same core stuff…yay?

Sorry, the post makes it sound like it will play differently, which I was hoping to see, and other indie shooters have done.

Kinda makes me worry again how much stock we put on how a game looks, than how it really works.

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Well it would’ve helped if Vanquish wasn’t so short, didn’t have boring enemies, a useless grenade mechanic, samey unimaginative weapons, and kinda weak level design.

The jet sliding was a fun mechanic though, shame they didn’t get a chance to do another one with better execution.

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Well some people have reported it works better with the mod on, and that cracked version of the game that work without uplay run better as well.

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Even if they implement pre-load as a feature, it likely won’t be a standard for plenty of games.

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Wish I lived closer to Texas, always wanted to go. I haven’t done a large LAN in years, and I miss it.

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I’ve heard they might have a new version of the shield for next year, so there is a chance they’ll adjust the design for future tablets, or make some new add-on.

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I really forgot how big those gun models are on the screen…I kinda hope that trend goes away from modern shooters.

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It has a Steam database entry, so likely will be a later release.

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Will be funny if Sony ends up making more video game tv/movie stuff than Microsoft, without getting all the negative press/comments.

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Well Uncharted 4 seems to be pushing the character older though.

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