Well I made a cheaper version build, keeping some of the things it looks like you wanted.
The i7 4770k is a waste of money for gaming, because it’s only benefit is that it has 4 hyperthreaded virtual cores…which no games to my knowledge have ever made use of. The i5 4670k offers the same performance, for more than $100 cheaper. Also, unless you’re gonna overclock this CPU, the stock cooler that comes with the CPU is actually quite good. 16gb of 1600 RAM is the way to go, but always rank in PCPartpicker the cheapest one you can get that still has reliable reviews. I used this same RAM in my machine.
I knocked down the SSD you proposed to 250gb, which I think is plenty of room for games, the OS, and basic programs you use. The 840 EVO has similar speed to the pro series, at lower cost as well, and even higher write speed. If you really want to run all your Steam games off your SSD, you can make use of this free program Steam Mover, which essentially just moves your installs over to another folder you can place on your big 2TB drive. It literally takes a few seconds to move the files, requires no re-downloading or backing up by Steam, and you can revert the game back on your SSD when you want to play. Also, SSD prices have been dropping fast and in the next few years, you can probably pick up a terabyte one for cheap in the future.
I did increase the cost of the hardrive by $2, but that’s because the Western Digital’s Cavier Black drives are THE most reliable drives I’ve seen (destroy Seagate), and you want this…because moving part hardrives tend to break or wear out faster than any other part. The black drives are constructed to last, reduce vibration, and when you’re not using it will power down itself so it’s not spinning for hours on end. If you’d like to save $50, you can get the 1tb version of the hardrive.
Now for the GPU…anything above the gtx 770 is a waste of money, and a complete luxury if you got disposable income. I don’t have that money, so I usually pick the 60 or 70 in any nvidia line, as they’re mid-tier. To future-proof your system a bit because of rising texture resolutions demanding more texture memory, I suggested the 4gb gtx 770. It will max out any game you throw at it, unless you’re going multi-monitor, above 1080p, or wanting 120fps. If this is still too much, a gtx 760 is still a powerful card, and can be gotten for $240. For reference the PS4 has the power equivalency of a gtx 660ti.
The power supply I recommended you is another Corsair, but it’s completely modular. I prefer this, because it means you only have to plug in the cords you need, and I’ve never needed all the ports. However, if you’re just going to have it built for you by someone else, then yours is fine. Lastly, Blu-ray writers are to me worthless, so just get the cheaper readers than can still burn DVDs and CDs. Also, Amazon has the Windows 8.1 disc for like $116 on their site.
Honestly, the Titan card is a completely luxury item with diminishing returns of power, and it’s best trait is that it has 6gb of video memory…that I can’t see any video game using for years down the line. It’s more useful for other applications outside games.
Think about this, the PS4 may have 8gb of GDDR5, but a portion of that will be dedicated to the OS, and then the rest is split between both GPU and CPU tasks, while your CPU in a PC will make use of your RAM. The Titan has nearly that same amount just for itself.
What I’ve learned is that any video card in a line that goes past the mid-tier card, say the gtx 760 now. Everything after that card you are paying more money for increasingly less power gain. If you’re running multiple monitor for games, higher than 1080p, want 60 or 120fps…then high-end matters more, but you can get a mid-tier GPU now that outdoes a PS4, without spending much more than the PS4 costs for your PC total if you shop around well.
High-end components are neat in the PC space, but they’re advertised too often, as though they’re required to even run games, or max them out…when mid-tier parts give you better than console spec visuals. Especially since these new consoles Sony and Microsoft aren’t taking much of a loss compared to the 360 and PS3 back in the day.
Well let’s be frank, if we’re talking about teamwork needing to matter more to retain interest, then CoD would’ve died years ago…because the design of that series even more facilitates lone-wolf k/d ratio play. Battlefield though is the game that focuses and rewards teamwork, and I kinda feel like Titanfall is in between those games.
Titanfall is a weird game for me, because I have trouble relating to why people are getting bored so fast, and what really keeps people playing this shooters for so long. I’ve had more fun in my time with Titanfall than any CoD or Battlefield game, simply because the core mechanics are more interesting to me, and place a higher standard on speed and verticality…aspects of shooters that initially attracted me to Unreal Tournament back in the day.
I can see that there is a lack of content in comparison with CoD or Battlefield, but those series have largely just remixed, and built on an established foundation than completely make new stuff everytime. Also, alot of that volume of content is alot of cosmetic stuff, some more guns that tweak stats that I honestly don’t see effect much of the experience…and just more of that filler RPG progression that really doesn’t change how you play. I would say the increased amount of modes helps, but then what I see from the Battlefield and CoD audience is that they mostly play the same few over again.
Titanfall is also lacking some basic networking features and options you see in those modern shooter franchises, which could hurt it…but again so much of that stuff to me is that no one’s first game is going to be able to include all the content CoD or Battlefield have layered in over all these years. Perhaps the Titanfall sequel will see them get the resources to include enough to suck people in longer, but I can’t really knock Titanfall as though it’s a weaker game, when that core gameplay is sooo much more inspired and flexible than the same old “I’m a normal soldier on the ground with a gun”.
Safe to say though with the inevitable Titanfall sequel, I’m hoping for more mech customization, even if alot of it’s just cosmetic…because I’d like to personalize my bot buddy more.
I kinda feel like the inevitable sequel will actually be far more successful, as I can’t think of any new IP FPS that has just taken off on its first release…even CoD didn’t.
It really wasn’t that much better in the Witcher 2, and that game had less NPCs to engage with in dialog. Facial animation was kinda of the weakest graphical element in that otherwise incredible looking game.
All my memories of this were on the Gamecube, but I’d hope it has online multiplayer…otherwise there isn’t much point for me to get it.
I’d just love Valve’s prototype steambox to actually become a case that is replicated and sold, because it is without a doubt the smallest package I’ve seen people fit in a full sized GPU in.
The thing is smaller than an Xbox One, with quite a bit more power, and actually would work well in most entertainment centers.
Well then I’d like them to fix their randomizer, because every session I tend to only get a portion of the maps repeated, rather than getting the whole thing.
Yeah, I’m talking unanimous, because I honestly think many games go by where everyone in the lobby is just waiting to go. The higher level you are, the more prepared you are with builds, and don’t need to fiddle around with things.
I remember Risen 2 being ok, but not great.
This story sounds like someone in the dev team was playing Dark Souls.
What I’d love to see with more devs that care about narrative are 3 things:
1. Hire a writer in pre-production, or better yet always have one on staff.
2. Instruct that writer on how games work, and the inherent interactivity involved.
3. Break this desire to just tell story at people like viewers. Instead build it around what the player does, reacting to them, and have them discover the message or beats of the narrative organically, rather that overtly scripted.
Easiest way to do DRM, don’t make it very intrusive, let people play offline, and provide services packed with it.
As though another exclusive, future price drops, new services, and Sony making their own potential missteps couldn’t possibly happen in the next few years….
They’re close enough in sales that both will be likely build healthy communities.
Those same two factors still can apply to Microsoft, since Xbox as a brand was far smaller when the 360 started.
Alot of Microsoft’s lead was that they had more first-party titles, and then when they had a foothold, found it was cheaper to just pay third-parties for exclusive content. Now with their new console, they’ve ramped up first-party efforts, and we’ve only seen a few of those studios even show products yet.
Wouldn’t market research show people don’t like it, because each FF13 game has sold less than the last?
I haven’t played in a week or so, but I’d really just like a vote feature to start the match in the lobby, because alot of times everyone is waiting on nobody. Also a map voting feature would be nice in case people just don’t want to bother with the next one we’re all stuck with.
I honestly think it’s worth it, because if you’re not running multiple GPUs, there is little need for a full size or even bigger mid-size cases nowadays. There are fairly small cases out there without buying a downsized motherboard.
My last computer was a full size tower, and I just got tired of seeing unused ports, with that bulky weight and size taking up room. Redoing everything gave me an excuse to go as small as I could without sacrificing a powerful GPU.
Well I think it’s fair to say that even people within a niche interest can also like and play other games. I’m not talking competition as just the same genre or sub-genre, but rather video games have come out in such abundance people have to narrow down what they can fit into their time and budget.
I am one of those people, and if I hadn’t got my tax return, the PC version of Dark Souls 2 wouldn’t be getting bought, because I have other games that just grab me more, or suit my general mood at the time.
The other benefit is the mid and lower tiers of GPU technology all the way down to phones have likely benefited from advances driven largely by video games. If it was kept just for professionals, the technology would likely grow at a slower pace than media that a wide consumer base wants bigger and better.
I’ve been a controller guy almost all of my life, and I just don’t have the mouse and keyboard skills that it requires.
I’m fairly skilled with both, but the quick rotation and precision aim you want at high speeds just seems to suite a mouse over an analog stick. Like Shadow Warrior, it feels designed for a keyboard and mouse first, and a gamepad later.
Hotline Miami does get credited as the first twin-stick like shooter I even like though, but I’m not so sure I wanna give it another go if there isn’t much changed or added.
It has some glowing blue, and rest is pretty much black with silver/gray accents…it’s pretty minimal as it is. Nothing about this looks particularly garish like some other PC accessories, and pretty much goes the route of what the consoles are doing now: mostly black, with an accent color, and a different color for the glowing bits.
I don’t remotely get the problem with size, the thing is as big as it needs to be to ergonomically hold your hand over, and use quickly for anything. Most normal mice are frankly too small, and badly shaped to comfortably rest your hand over for any prolonged period.
Most panels about the “industry” involve a repetition that it’s doing fine, or extreme pronouncements of its death.
It’s always been odd to me how people judging the health of PC gaming by outright sales of the machines themselves, because like the article suggests the consumers who are shifting to mobile and tablet weren’t using it for gaming.
They were more casual users wanting other functionality, while the PC gaming sector has only grown, since steam’s 60million users have to come from somewhere.
The best thing gaming has done though is push components to improve at a faster rate, having benefits outside the gaming space.
Could we get Platinum Games on PC instead, or am I holding out too much hope?
Well the trouble is that they said this same AI was in the final game, so they were technically lying to people. I’m hoping in the future that when they make a demo of what they want the game to play like, they’ll ensure they could do that in the final game to a close approximation at least.
Looks incredibly close to the EVE character customization…like enough that I think there is some code sharing or middleware stuff going on.