What I’d love to see with more devs that care about narrative are 3 things:
1. Hire a writer in pre-production, or better yet always have one on staff.
2. Instruct that writer on how games work, and the inherent interactivity involved.
3. Break this desire to just tell story at people like viewers. Instead build it around what the player does, reacting to them, and have them discover the message or beats of the narrative organically, rather that overtly scripted.
Easiest way to do DRM, don’t make it very intrusive, let people play offline, and provide services packed with it.
As though another exclusive, future price drops, new services, and Sony making their own potential missteps couldn’t possibly happen in the next few years….
They’re close enough in sales that both will be likely build healthy communities.
Those same two factors still can apply to Microsoft, since Xbox as a brand was far smaller when the 360 started.
Alot of Microsoft’s lead was that they had more first-party titles, and then when they had a foothold, found it was cheaper to just pay third-parties for exclusive content. Now with their new console, they’ve ramped up first-party efforts, and we’ve only seen a few of those studios even show products yet.
Wouldn’t market research show people don’t like it, because each FF13 game has sold less than the last?
I haven’t played in a week or so, but I’d really just like a vote feature to start the match in the lobby, because alot of times everyone is waiting on nobody. Also a map voting feature would be nice in case people just don’t want to bother with the next one we’re all stuck with.
I honestly think it’s worth it, because if you’re not running multiple GPUs, there is little need for a full size or even bigger mid-size cases nowadays. There are fairly small cases out there without buying a downsized motherboard.
My last computer was a full size tower, and I just got tired of seeing unused ports, with that bulky weight and size taking up room. Redoing everything gave me an excuse to go as small as I could without sacrificing a powerful GPU.
Well I think it’s fair to say that even people within a niche interest can also like and play other games. I’m not talking competition as just the same genre or sub-genre, but rather video games have come out in such abundance people have to narrow down what they can fit into their time and budget.
I am one of those people, and if I hadn’t got my tax return, the PC version of Dark Souls 2 wouldn’t be getting bought, because I have other games that just grab me more, or suit my general mood at the time.
The other benefit is the mid and lower tiers of GPU technology all the way down to phones have likely benefited from advances driven largely by video games. If it was kept just for professionals, the technology would likely grow at a slower pace than media that a wide consumer base wants bigger and better.
I’ve been a controller guy almost all of my life, and I just don’t have the mouse and keyboard skills that it requires.
I’m fairly skilled with both, but the quick rotation and precision aim you want at high speeds just seems to suite a mouse over an analog stick. Like Shadow Warrior, it feels designed for a keyboard and mouse first, and a gamepad later.
Hotline Miami does get credited as the first twin-stick like shooter I even like though, but I’m not so sure I wanna give it another go if there isn’t much changed or added.
It has some glowing blue, and rest is pretty much black with silver/gray accents…it’s pretty minimal as it is. Nothing about this looks particularly garish like some other PC accessories, and pretty much goes the route of what the consoles are doing now: mostly black, with an accent color, and a different color for the glowing bits.
I don’t remotely get the problem with size, the thing is as big as it needs to be to ergonomically hold your hand over, and use quickly for anything. Most normal mice are frankly too small, and badly shaped to comfortably rest your hand over for any prolonged period.
Most panels about the “industry” involve a repetition that it’s doing fine, or extreme pronouncements of its death.
It’s always been odd to me how people judging the health of PC gaming by outright sales of the machines themselves, because like the article suggests the consumers who are shifting to mobile and tablet weren’t using it for gaming.
They were more casual users wanting other functionality, while the PC gaming sector has only grown, since steam’s 60million users have to come from somewhere.
The best thing gaming has done though is push components to improve at a faster rate, having benefits outside the gaming space.
Could we get Platinum Games on PC instead, or am I holding out too much hope?
Well the trouble is that they said this same AI was in the final game, so they were technically lying to people. I’m hoping in the future that when they make a demo of what they want the game to play like, they’ll ensure they could do that in the final game to a close approximation at least.
Looks incredibly close to the EVE character customization…like enough that I think there is some code sharing or middleware stuff going on.
One would argue that it could be considered a game by itself, given people do the same things with inventory and any other form of ability customization in a game.
That effort to write the books likely required much less time and people than it would take to make this character generator, requiring the work of 3d modelers, animators and programmers.
Alot of the art they did make they retooled and re-used because their team size wasn’t large, and they still needed to make a huge world.
Well I’d also throw out that aside from Bethesda artists not being that great, it’s a game that had to run on older consoles vs. this game’s fidelity would require a strong PC.
Not to mention Skyrim involves no server side stuff for the world, and stores alot of data based on what you do in the world…all of that is going to factor into the budget they have on the hardware.
Hmm, the look of Krautscape seems a bit different than when I saw it early into the greenlight process, but my impression is that it got better. I’d love to see some more unique racing games out there than don’t go ultra-simmy on just modern real-life cars. Really want to get my hands on Distance.
Lots of games are worth $60, but increased competition has made people pickier.
Seems like alot of the new next-gen game are out of the modern warfare aesthetic anyway.
“It turns out to be hard to emulate the PowerPC stuff on the X86 stuff. So there’s nothing to announce, but I would love to see it myself.”
Ah, the statement that would’ve saved them so much PR blundering in that area.
Oh yes, I’m sure putting out a Age of Empires tv show would please TONS of people….
I’ll just echo what likely other people will say: “Why not just make another game?”…and then I’ll realize Ensemble Studios is dead again, and cry inside.
That’s actually pretty impressive how quickly you can paint out a new scene, even compared to other level editor solutions out there.
I wanna get into this after I play through Civilization V.
I thought I read something about Battlefield 3 or 4 making use of hyper-threading.