Isn’t that backwards? Most people agree that it’s the gaming sector that’s keeping Sony afloat. They’ve had something like one or two years in history where they reported losses in their games division, and even then it was minor.
Their success in games is the main reason Kaz was promoted to CEO of the company.
I would argue against this. The two major bullet points for a business’s success is market share (units sold) and stock price (relative worth). It’s simply that generally these two things go hand in hand and a large market share almost always means increased profitability. Consoles are special in that they’re one of the few devices that have been sold at a loss.
I think you’re confusing fun with funny. More fun; funnier.
I’m a veteran Magic player so I can say with all certainly that Duels 2015 — at least on Planeswalker Mode — is complete BS. After a certain point in the game, the enemy decks are just overpowered. They have extremely powerful cards that you as a player can’t even obtain, and seem to have 10 copies of each in their decks (whereas you the player can only put 1 to 2 copies of any powerful card into your deck). That or the AI stacks its deck, since they always seem to have the perfect draw to specifically counter your own hand. About one in five plays seems to be a “bad” AI hand that’s exactly the opposite and they never draw anything but lands.
In any case, the game is extremely frustrating for veteran players because the card selection is honestly pretty boring. This article mentions that paper Magic today has some of most amazing cards and it’s true. Magic 2015 the card set introduces some truly amazing cards. There are no cards in Duels 2015 that even comes close to matching that. Also, previous Duels games introduced new Magic cards before they were even available on paper, but Duels 2015 is entirely recycled.
I can’t find a reason to play this game because I can’t come up with a single exciting deck from the card pool.
Not really. In earlier Duels games, each deck had its strengths and weaknesses. Most opponent decks would “usually” win against certain decks and “usually” lose against others. If you were determined to use just one deck, you could eventually win, but the puzzle element was realizing the best deck to use against an opponent and switching to that one. Or figuring out the best setup for a particular deck to win against the enemy’s.
My first D&D experience experience ended thusly:
“Okay, who wants to go east and who wants to go west?
“Everyone that went west, you’re now dead.”
I’ve been following all the 5E info since I first heard about it, but the Advantage/Disadvantage system is news to me. Cool concept!
Not exactly. In 4e, if I recall, your skills level up. EG getting a skill at level 5 will be weaker than having that skill at level 1. In 5E, your skills don’t level up, your skill bonus levels up instead. So getting a skill at level 20 will make it just as good as if you had that skill at level 1. That’s the difference.
I think, maybe, writers don’t need a team and so the only funding they need is for themselves. The same can be said for some singers, but most of the time they need a band and need gigs, which means they need more active involvement from a manager. Writers can work by themselves and at most need an editor, reviewer, and publisher once every so often.
I’m not sure that it’s “for” consumers to decide, but it’s not necessarily the distributor’s (Valve’s) job. Traditionally, reviewers gave us our first rough impression of a game. But there are too many indies for anybody to review them all (or is there?).