That makes sense. I never thought about that viewpoint when I read about the t-shirts.
They modified the skin tone. The older version had a strong white subsurface scattering feel to it. Almost as though the Draenei were holy beings. The new models just make them look like Night Elves.
True, but I always played in third person, so I saw my face a lot.
I was excited about APB because of the character creator, but I’m pretty sure this game’s is deeper.
I disagree with Stillhart. I circle the camera around my character quite a lot in this game. If it was actually a possible tradeoff (it isn’t — writers aren’t artists), I’d rather have a deep character creator and beautiful characters than seven epic trilogies worth of books.
I, I gotta go fast! Will this game meet my needs??
He didn’t say classic JRPG. What he really said is a game developed with a focus on the Japanese gamer. All of the games you mentioned were built by Japanese, for Japanese, and then (usually) released to western audiences. It’s the much more recent games that are the “bad” ones, and a deft eye can easily point out where the games fall apart and lack cohesion.
Two studios that released one IP over and over after getting bought by Microsoft? Okay, sure, “well.”
Granted, it was the smallest big console (power-wise) at the time.
Is this just a remake of the first game, or does this also include the second? Because some of the scenes definitely remind me of Exoddus, but I never played the first so it’s hard to tell.
Yes and no. On a piece of fixed hardware, you can almost always get closer to metal, and the Xbox One does provide for this. So some of the issues being resolved in DX12 are really just a simplification for less advanced developers.
Despite what you may have heard, Sony makes a profit on every PS4 sold. I’m not sure how much I can actually trust of this post considering that you got even that basic fact wrong.
Which is also what the 3DS does. And in some games the framerate difference is very noticeable.
Its codename is “Forza Tale.” Heh.
The Dualshock began life as a “peripheral” for the PS1. Its design is now synonymous with game controllers.
The tanker mission from MGS2 was immensely enjoyable and highly replayable.
I wish I knew what “cleaning their clocks” meant in each of those cases…