I'm that one dude who grew up with Mac games. || Freelance writer || Content Editor at Archive.vg ||
Routinely dances in unusual public places.
It didn’t make the story, but I asked Steve about the chances of a Warlords V or Battlecry IV. Here’s his response:
There’s certainly been publisher interest in doing a Warlords V. But I think Warlords V has the potential to kill the series completely stone dead if we do it wrong. And so I’ve always been very resistant to doing number five unless I get a deal for the right budget with the right publisher or I’m in a position where we can independently develop the game to the level I want to do it at. That just hasn’t happened in the last 10 years.
I think we’ll revisit it eventually. I really want to because it’s another strategy genre. But it’s a bit like — Battlecry is in the same boat. I want to do another one, the fans on our forums certainly want us to do another one, and they keep telling us every day that they would love Warlords V or Warlords Battlecry IV, but I keep saying to them, ‘When I get the right situation, with the right budget, we’ll do it. Until then, you’re out of luck.’
If you have an iOS device, there’s a port of the original Warlords available.
Hopefully one day we’ll see the whole series re-released on GOG.
Yeah, it was developed by Demiurge. Steve wrote a quick Q&A post about it. Basically, Infinite still owns Puzzle Quest. But they agreed to license out the name for this project.
I had more on Warlords III and the Warlords series in general in the original draft, but we (Matt, Russ, and I) felt it read too much like a Warlords history lesson. So that part was cut down to make room for more talk on Steve’s character, and to further explore his journey as a developer.