I'm that one dude who grew up with Mac games. || Freelance writer || Content Editor at Archive.vg ||
Routinely dances in unusual public places.
Copy party is the term that Karlsson used in our interview, and from what I can gather (the history section of the Wikipedia Demoparty page also states this) it is an older term that became less common as the 90s wore on and the parties got bigger. So in the context of this story, copy party is correct.
Without putting words in his mouth, I believe a native Amiga release is off the table because of a combination of budget constraints, lack of expertise (Karlsson doesn’t know anybody with the necessary Amiga coding skills), and complete absence of the original code (so it’d have to be coded from scratch, which circles us back to the first two problems).
That said, it’d be very cool if somehow the game could be released for Amiga one day.
We may never know, sadly.
Karlsson’s lost touch with both, so even if he’d been willing to share their old information with me I’d have had a lot of digging ahead just to find them to request interviews (and not only does the story stand well enough by itself, but also Polygon’s freelance writer rates aren’t high enough to justify that kind of investigating).
Hopefully if either of them ever come across this article — or just the reborn game — they’ll pipe up with a few more details.