I'm that one dude who grew up with Mac games. || Freelance writer || Content Editor at Archive.vg ||
Routinely dances in unusual public places.
The gender issues pose an interesting contrast to accessibility and inclusion of people with disabilities in that, while both are huge problems that need to be resolved, the gender stuff tends to be much deeper ingrained in the cultural psyche. Johnny Richardson had some thoughts on that when I spoke to him for this story just after E3. From the transcript:
Richardson: As far as inclusion in general, I think that this goes back to — I think that we heard a lot to do with that at E3 this past week about how the industry just sees itself as closed off from the rest of the world. I think that ironically gender inclusion is actually becoming a bigger hurdle than even disability. I think that once we tackle disability, you’re going to see a lot of that discrimination go away. But I think the game industry in general has a very long way to go before we can really say that we’re inclusive.
Richard Moss: Yeah, it was really interesting — that discussion coming out of E3.
Johnny Richardson: I think this is the first year that I’ve ever seen where, especially on your site [Polygon] I saw a discussion about how all the trailers have women getting their head cut off and I think that that discussion is something that, like I just said, three or four years ago it was all about what is the cool next AAA game. And now people are saying something is really kind of wrong here. The fact that we have this huge audience of not just people who are kind of your stereotypical white heterosexual male playing games, but mostly as a result of things like mobile devices and the proliferation of that you’re seeing everybody in the world playing games. We can’t just stick by that old model of this is good enough. I think that’s really the next hurdle for our game industry to get over, and I think that AbleGamers is a core part of that.