Wear tweed everyday.
It is extremely unlikely that EA would be able to broker its stock knowing such a risk existed. Its the nature of business; you cant just invest knowing the success of a product beforehand. It’s not unusual for investors to take out stock in advance of possible profits by a company; but its another thing to suggest that they were falsely induced into taking out that stock based on a promise of financial success.
You are correct though; the above passage is describing the user agreement. Note however that I would suggest EA might still be able to use this in its defense of the end product being described as ‘sub-quality’.
Perhaps the nature of the word ‘quality’ in this instance could be challenged by a court? That said, sadly it appears that this glitchy pain-in-the-arse period of a game being broken at launch is becoming a custom in the industry, EA may rely on such a fact to defend it’s actions.
It’s too grammatically incorrect and full of typos to be an article
unless I was writing for some right-wing communist website like Kotaku of course – and it also kind of misses the point of Clare’s piece above; but I thought these were ideas worth raising.
See Clause 16 of EA’s general Terms & Conditions:
TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, YOU EXPRESSLY AGREE THAT THE USE OF EA SERVICES, EA SOFTWARE, AND THE INTERNET IS AT YOUR SOLE RISK. EA SERVICES, EA SOFTWARE, EA PRODUCTS AND THIRD-PARTY SERVICES AND PRODUCTS ARE PROVIDED ON AN “AS IS” AND “AS AVAILABLE” BASIS FOR YOUR USE, WITHOUT WARRANTIES OF ANY KIND, EITHER EXPRESS OR IMPLIED, UNLESS SUCH WARRANTIES ARE LEGALLY INCAPABLE OF EXCLUSION. NO WARRANTY IS GIVEN ABOUT THE QUALITY, FUNCTIONALITY, AVAILABILITY OR PERFORMANCE OF EA SOFTWARE OR EA SERVICES.
As someone with two law degrees, and a background working in claims, this would be the basic provision I would use if repudiating all liability at the first instance. From my experience, I have full confidence that EA will be raising the above argument.
That’ll be $25,000 please.
This comparison between graphics technology and procedural generated environments is unhelpful.
They’re really very different technical principles. I would argue that procedurally generated AI is more important than procedural level design, and whilst procedural level design is a clever and impressive feat, it doesn’t necessarily mean that it’s a good thing for gameplay. A certain level of artistic and creative direction is required to make truly memorable “play-spaces” for users.
Take The Elder Scrolls V: Skyrim for example:
The Bleak Falls Barrow area of Skyrim (above) has assets used elsewhere in the game; but it is the intent of the developers to place this area in a defined location, and at a defined time in order to have most significance to the player.
Where story serves as a main driving force behind gameplay, scripting and forced player direction are strongly preferable to procedural generation and randomness.
Minecraft, in the absence of any story would seem like a suitable contrast:
In Minecraft, a certain amount of procedural generation takes place when creating a new map; and the results are impressive – creating waterfalls, forests, mountains all within the engine. The involvement of players however redesigns that map for an expressly designated purpose chosen by them, which thus intentionally replaces the procedural nature of the original content.
These Players, like the Skyrim developer will build on this procedural blank canvas, and create content based on their own stylistic direction. The very DNA behind gameplay in Minecraft is based on encouraging creativity over procedure. What works for Minecraft would necessarily work Skyrim however, and vice/versa.
It’s not say of course that certain aspects of procedural design should not be encouraged; I wrote earlier specifically in regard to AI -
Looking back at Skyrim; that game makes use of the Radiant AI system which will procedurally generate quests, and even micro-stories as a result. Another example is the AI director in Valves Left 4 Dead, which makes alterations to the maps, powerups, and enemies on the fly, procedurally as it were. Should AI, story, and level design all receive equal attention regarding procedural generated content, it could lead to something quite impressive.
*tl;dr – procedural generation should be encouraged, but only where gameplay based on creative/suggestive player direction isn’t sacrificed as a result.
And yet half the planet seems to think its an MMO. If anything, thus far it seems far more like Journey on PS3.
Is this a multiplayer title? I cant seem to find a source confirming this fact, aside from Geoff Keighly asking it twice and not getting an answer.
He said its massively multiplayer; which is a bit worrying. Just seems apparent thus far and by that trailer that No Mans Sky will be a massive, yet contextually empty universe. Aside from the insane scale of the sandbox, the gameplay didn’t demonstrate any depth.
If you’re only here for the trailers, why are you here? Why not do something more exciting for 3 hours then watch all the trailers again on YouTube afterwards?
You know, I’m surprised more people don’t click on to the fact that it’s this very reason they put trailers in this crap anyway. They know you want to see them, yet they fill you full of advertising and corporate BR in between, and yet people complain despite failing to see that they’re part of the problem.
FYI, LordCrash I’m not arguing, and I agree with you about the show being a joke; just needed to vent.
I like how they called it “Death Island:Riptide”.
I’m glad they took the care and attention to truly appreciate the significance of the issue.
That said, I agree that the statue was in bad taste. Though with GTAV, the concept and stylization of the game is very much based around depravity, so I’m still divided on whether or not its purposeful misogyny.
You preordered for access to the beta right? Well clearly the beta never left, so I don’t see why you’re so disappointed.
Apparently so. Perhaps EA should hire him to do tech support.
Reminds me of the tagline from that shitty Jason Statham movie “The Mechanic”
Marketing sure is a powerful tool; but its one of proxy. The current industrial notions of game development itself is just as scary.
You know as a male gamer, it comes across as extremely disconcerting how videogames are not only designed, but are explicitly engineered to appeal to my masculine perceptions. How the business has become so efficient at recognizing and stimulating certain aspects of ones individuality is a frightening prospect.
So presumably you have all 3 consoles and are complaining about the price of buying a graphics card.
MERRY EASTER FOLKS
And thus Euro Truck Simulator 2 wins game of the year.
Polygons corporate bias towards Stephen Totilo is starting to grind my gears.
In this new console generation; it’s more obvious then ever that PC’s and Consoles are beginning to share a mutual DNA in design for the home. This factor can easily be identified with the Xbox One, a console which shares its operating system and feature set almost entirely with Windows 8 enabled home PC’s.
In fact, I don’t believe it will be long before Microsoft starts marketing the Xbox one as a PC replacement. For example if Microsoft took its flagship software suite Microsoft Office and ported it to the Xbox One; it would serious rumble the home computer market. FYI – I believe this is one of Microsoft’s long term strategies to attack Apple, but that’s another story….
Where does this leave the PC gamer? Hard to say. The open source nature of the platform confers many benefits on gamers willing to take the plunge though ultimately, no matter how one looks at it, it is more expensive and requires more effort from the user. I’ll continue to be dual platform for the moment, as consoles still quite don’t meet the performance and multi-media capabilities of my PC. That said, I’m not afraid of the day in which my PC will become obsolete next to an all-in-one console. Actually I rather look forward to it.
A close cousin of convenience.
I found the gunplay very poor, hence why I didn’t mention it. By gunplay, I’m referring to the overall binding cause & effect system in which the majority of interaction in an FPS game is governed. So whilst I agree that most of the guns themselves were well designed; strictly in a combat sense, RAGE’s enemy types completely dogged the player in aspects that undermined the capabilities of those weapons. It’s a major, unforgivable aspect in a shooter.
I mean, in a way its actually useful you mentioned the Call of Duty games, because the gunplay in those titles is so simple, yet so well done, its what propels the franchise to sell millions of copies each year.
Worst game. Like, literally the worst FPS made in the last 10 years.
Shame really; it’s stuffed full of amazing ideas; but the execution is appalling.
The game play mechanics in RAGE are extremely broken. E.g. gives you a jump button, but you cant actually jump over anything; gives you an open world but doesn’t allow you to explore it; interesting universe and narrative direction but the plot is boring, predictable and cliche; progression is blocked by poor scripting and monotonous fighting.
If you’re an FPS veteran, singleplayer or otherwise, you’ll likely find RAGE a disappointment.
It’s funny how the Xbox/PS categories emphasize how those platforms are almost purely AAA-centric.
FP has too much S.
Somewhere down the line the genre lost the advantages that could be offered by presenting a game in first person. The demographics and popularity of online shooter arenas clearly show that the majority just want to repetitively shoot people in the face. Consider it another major boon for the continued evolution of video-games.
Don’t be “that guy”.
Whilst I’ve been skeptical on some Polygon features for a while; this is truly a next generation review for a next generation console. Bravo on putting it all together. We all appreciate it.
The PS4 looks underwhelming right now, but perhaps that’s to be expected. I think people are insane buying any application driven hardware at launch, though clearly I don’t speak for a large majority of the consumer. At least we know theres room for improvement, and that’s always a good thing – better to start half way down the mountain, working it’s way up; rather than teetering on the edge at the summit.
The overall aesthetic of the unit is the major selling point for me; compared to the competition, the indstrial design not only of the hardware, but also the UI appears astutely and satisfyingly futuristic.