I don’t have as much an issue with the ability to pause at anytime, I was just concerned because I thought the instant save was similar to a Save State system, where the player could just reload back to a previous spot on a whim.
Oh! So it’s saving for the ‘instant on’ effect. That makes much more sense.
This is very convenient, but it seems obnoxious to not let the developer choose when and whether the player can save. It could seriously take away from some experiences, like Dark Souls, for example.