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    Talaviir

Talaviir

  • joined Oct 24, 2012
  • last login Aug 01, 2014
  • posts 21
  • comments 903

Video game enthusiest. Enjoys playing games more than complaining about them.

"Even at the darkest corners of this industry, you can still be blinded by light when playing with friends"
-me (I said this)

Recent Activity

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I let him in just so we can kick him later!

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Sounds good, was a lot of requests over night.

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You have can be added, we are just trying to circumvent bots and random people on Bungie.net joining. With the beta and new website over there, it’s a madhouse of groups multiplying in size. The ones that have hit 1000 + members can’t fit everyone in the 150 person clan limit. Hope to see you find plenty of people to play with!

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You can be in as many groups as you want, but I think you can only be in one active Xbox clan and one active Playstation clan. The clan that your in does show up under your UserID/Gamertag in any lobby area. So in Orbit, checking score in multiplayer, post game score, when your inspecting a players gear/stats. So most places except the hud above players heads in gameplay.

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For the most part you can, but some functionality of the website has been up and down. Your in the group now though, so you should be able to go ahead and join the clan too.

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Ok great! So I’ve been approving people since the post went up, so far 21 people in the group, but only around 10 in the clans so remember to set it as your clan when you get a chance.

There are a few requests I haven’t approved simply because I couldn’t easily find a link between the comments and the username that requested it. Could be you have a different username, could be these are all randoms, let me know if these are you and I’ll let yea in!

-Jalapo
-IchapodSlipp
-atvkorn
-LionTUFT
-Jek70

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That’s totally fine, especially since your account was made back when Polygon launched, I know some people don’t like to comment much.

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Your in, just join the clan too now!

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Sounds good, group will be for all platforms but I’ll certainly be on the X1 next week and at launch!

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Nice, your in!

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If you hold out I’m sure PC will get it sometime next year.

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If your a part of the Polygon community you should also consider joining our Polynauts clan!

Hope everyone enjoys the stream, I’m trying to download it on the PS3 right now, and will be on the Xbox One next week.

Forum Post
136 Comments
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1 reply Recommended (1)

Double standards happen but I can only talk about how I view these issues.

But let me take issue with what you said. Let me make it simple for you, AAA or Indie doesn’t matter for what I was talking about. I try to explain how it’s about the content of the game and the inspiration about it, and you latch on to the budget difference ಠ_ಠ This is the problem with any type of logical discussions that I wish we could have, the assumption of things that aren’t even part of the core argument.

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3 replies Recommended (3)

Now I need to touch on AC Unity because that seems to be what a lot of people are referring to when talking about double standards. The controversy over AC unity started when they said they dropped female assassins because “the realities of production” and how much more work it would take. Yes I and many others would simply like to see more games that have or offer female protagonists, but with the way we are so use to white male protagonists it’s not like we just had it one day and blew up on Ubisoft all of a sudden over the same thing a majority of AAA games do. No it was their statement, which essentially boiled down to “we cut it because it’s too much work.” They honestly could have said “everyone is playing Arno so it never made sense in our design document for this game, if you look at out past games like Liberation and multiplayer in past entries, we supported females where it made sense” instead they said they were planned for the game but got cut. That’s why a lot of people are mad, because it was planned, but they decided the female avatar was less important than other things on the feature list (like highly detailed head severing that seems to make it into every trailer) so they cut it (pun not intended, but I started laughing when I reread this.)
For reference

Now that doesn’t mean that there aren’t people on our side taking it to far and misrepresenting what Ubisoft said on another level. This news post showing some cosplayers at the GaymerX2 conference is simply that, news. However it clearly shows how Ubisoft and the Developers of Unity’s words have been twisted. No one at Ubisoft said “women are harder to to animate” or “2 hard 2 render.” What they said is it would take just as much work as the male avatar and they decided to cut it because of work load. And all I’m saying is I wish Developers would put female avatars as a higher priority as to not put it on the cutting block so quickly when deciding your feature list is too much for their realities of production.

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1 reply Recommended (1)

I guess I have a beef with how many people dismiss our stances as double standards. You can’t compare an indie game influenced by the creators four daughters about what your average first world teenager thinks are the scariest things they have to deal with, to a AAA game with guns or lopping off heads that happen to have a white male protagonist. What you can compare it to is a hypothetical indie game influenced by a creators four sons about the same problems the other game touches on, but from a male teenagers point of view. I would love that, it seriously wasn’t long ago that I was dealing with those problems, and it would be a game that has every right to focus on male teenager problems. Lots and lots of games we deal with today have tons and tons of killing, sometime your squashing them with your double jump or pulling a trigger, a lot of mechanics are boiled down to nullifying the existence of an admittedly dull AI life. What I saw in that article yesterday wasn’t a gender specific game, but a game that not only sways as far away from those mechanics we are so used to in every other game, but also had the focus and inspiration to make the mechanics based on situations one gender of teenagers find scary. If a similar game with all the same key pillars dealt with the the male side of it, I would see the same exact thing.
Article I’m talking about

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2 replies Recommended (1)

Because the game isn’t being targeted at girls as is, every game that has a female protagonist shouldn’t need to say, "hey boys this was made for you too" through marketing or influenced visual design. It’s a video game, both genders can play it.

This is getting off topic even from your original statement, let’s discus this elsewhere if you want.

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Focus can be a great thing in video game, no one is saying teenage boys don’t deal with issues in the same exact vain. However how they deal with them and how they are bullied can be very different when it comes down to the details. A game that deals with both at the same time would be nice to see too, but focusing on how girls deal with this stuff is probably easier for them, especially as a smaller dev and with the inspiration and feedback from the game coming from his four daughters.

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Great, followed! I should be able to hop on whenever, we’ll wing it.

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Hey I know any time I poke my head in there is a joke about me actually being real… But let’s skip over that part this time! I wanted to see if anyone wanted to play PvZ Garden Warefare sometime today or tomorrow on X1, I’ve enjoyed it and the sale price it’s at, is low enough for me to recomend to most people ($23.99 digital). Would love to get some game time in with others if we can find a time.

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The codes that Polygon are giving away are not PSN codes, but beta codes that are redeemed on Bungie.net that than let you choose the platform to get the actual beta codes for. So thanks for pointing this out, but that exact issue does not apply here.

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Thanks, I’ll hopefully reach out next month once I have more time and some of the basic gameplay down.

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Well that’s it, as someone who likes having a grasp of how each unique game genre works, I’d like to be able to wrap my head around this. Their are just so many MOBAs or MOBA inspired games coming out to ignore it all. I’ll do the tutorial and bot matches like suggested, and worry about the lack of Steam friends who play Dota 2 later.

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I was referring to how the game was a little wonky, and starting from scratch with a new engine can do a lot.

But yea, gameplay is king.

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Sure can, hopefully the new developers can deliver that.

Kind of looking forward to seeing gameplay. Unlike Dying Light, it has different developers, a new engine (UE4), and it’s next gen only. But all that means nothing till we see gameplay.

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That’s not what it means, but they are trying to act like cable companies flaunting subscriber numbers as if people can’t just buy games elsewhere. There is nothing good about this.

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I’m most curious about Battleborn because it’s already being pitched as a $60 retail game. I’m not convinced DLC is the whole problem, because in “some” games it’s not hard to just continue enjoying the core launch experience with your friends. The problem is these paid games which a subset of your friends will buy, are going up against free to play games, that your friend and their friend all have access too.

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2 replies Recommended (18)

Your missing the point though, it’s not about whose pockets are being filled, but how every little paid content release creates a barrier to entry to continue playing with all your friends. Well made Free to Play games like MOBAs have the benefit of avoiding that problem entirely.

If people do start "leaving the MOBA scene" it won’t be for the same reason as AAA games with new DLC every few months.

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