The Fabulous J
Its the only logical outcome of turning a game to a regulated sport.
David ‘Ultradavid’ Graham, of fighting game fame, wrote a wonderful in depth analysis of the sportsification of video games that everyone should read. For context, he’s a practicing lawyer so this is his wheelhouse.
It is more disgusting that you lack any empathy for victims of horrific experiences. No one is shaming anyone here.
A person expressed their offense to a particularly risky element of the game the developer responded with care and apology. Human dignity is nothing to be disgusted at.
Look guys, Apple TV!
The whole Bing integration is what sets the X1 apart for me. Something very “future-y”. Too bad I hate Xbox Live accounts.
This comment section needs quarantine. I personally can’t stand Anita’s delivery – but I super enjoy her scripts. Every episode is worth considering.
Even if you don’t agree on the face, challenge yourself to look at and take argument. Anita is in the right on her criticism.
Tearaway is being released to the wolves much like Borderlands so many years ago. Xbox One, Zelda, Mario. Although I suppose Sony is banking that no Vita owner or potential Vita owner is interested in those, it isn’t like Sony has marketed this game at all.
You guys are basically discussing why people like playing fighting games locally. Russ is right: exactly like Street Fighter 2 days. Towerfall is a fighting game at its heart.
In a word, this looks rough. They definitely need a PR group or something. This era of gaming has bare minimum requirements for graphics, sounds, etc. and this just isn’t meeting them. I hope they can improve on those fronts, but most of all I hope the game concept itself is sound. Can’t really tell what it will be like from the kickstarter.
I kind of wish Russ got into the way that battle rifles do or do not change the gameplay of space control.
And I’m disappointed to hear that there are less air streaks. Part of the game’s complexity comes from the choice of air awareness and taking down air streaks while leaving yourself vulnerable to the ground, and leaving yourself vulnerable to the air when paying attention to your close proximity.