Paralegal by day, writer by night! I love video games, fantasy and science fiction novels, comic books and films. Favorite game genres are RPG, adventure and action platformer.
So they are adding new content! Sweet! I never owned the Wii version, though I played through it with my brother on his copy, so I would have bought this anyway for the single-player experience, but this really sweetens the deal for me.
Have you tried the New Play Control versions of Pikmin 1 or 2? The Wiimote setup works like a dream for Pikmin. Honestly, I might consider using it for single-player over the Gamepad.
I was hoping for something more like $15 for the DLC, but $20 isn’t too bad, especially if the game is as long as NSMBU.
Also, I like the idea of Nabbit being unable to take damage. Whenever I play NSMBWii or NSMBU in multiplayer, there’s always one player who just can’t keep up with the rest of the group. Having a “Tails” option for them is a good feature for those of us who play with less skilled players on occasion.
Well, at least the September 15th release date will give me plenty of time to make sure I have the game budgeted in.
Really? That’s pretty damn cool! I’ll have to check and see if my local BB is on the list.
Ah, damn, I think we ended up posting at the same time.
Show me your PS3/360 copy of Sonic Colors, then.
I’ll occasionally put on a Let’s Play while I do household chores or do something equally tedious, like bad RPG level grinding, but that’s about the extent of it. I certainly don’t watch them enough to think that they have any kind of measurable impact on the video game market.
And yeah, 99% of them suck hard. You really have to do some digging to find a LPer who has a voice you can listen to without wanting to hurl your computer at a wall…
I just love all the outrage in this thread, especially the people who claim this is going to be a serious blow to Nintendo. Let’s Plays are a niche form of entertainment at best, and the majority of people who would buy a Nintendo game probably don’t even watch them. To say that this is going to injure Nintendo in any significant way is laughable.
On the other hand, this is just another example of Nintendo’s typical draconian efforts to control their IPs. It’s nothing new, but I always shake my head a little at the lengths that Nintendo always goes to in shutting down or interfering with fan projects like this.
I figured as much. Sony is in bad shape, but this wouldn’t really help them in the long term, just fluff up their profit reports in the short term to drive investments. Considering that this is a hedge fund manager calling for these actions, this request is suspect at best.
Give it a few months. Once the key Nintendo titles start dropping and sales pick up, Insomniac (and most other third parties) are going to change their tune. If there’s money to be made, they’re going to try and make it.
Is anybody really surprised that the long-time Sony developer is badmouthing a Nintendo platform? Don’t get me wrong, I love Insomniac’s work, but I wouldn’t exactly consider them an impartial party in the console wars…
As for the lack of 60 FPS, boo, I say! I’ll take 60 FPS over marginally improved graphics any day.
Yeah, they care so little about Metroid that they only released 2 brand new games and 2 remastered games in the span of 3 years!
Pretty sure this had more to do with the public’s reaction of “They’re plugging these guns on their website? Really?” than with anything the NRA said.
While this is incredibly tempting, given what has been made public about Silicon Knights’ business practices and what Dennis Dyack had done with the money Activision gave SK to develop X-Men Legacy, I’m not giving them a single cent for anything other than a finished product that I receive immediately upon purchase.
And given what’s come to light about how much handholding Nintendo had to give SK to make Eternal Darkness and Twin Snakes as good as they were, I’m going to wait for some reviews before I make a purchase.
This is completely in keeping with all the efforts Nintendo has already made to recruit indie devs to the system. Streamlining the eShop submission process, removing the physical office requirements for indie devs, changing the sales model from the Wii days, licensing the Unity engine. This move is just another step in that direction. Attempting to paint it as anything else is just negative spin.
I just love the reactions everybody has to this.
During the Wii era, when Nintendo wasn’t actively trying to get lots of content on their eShop, everybody accused Nintendo of being a bunch of technophobic dinosaurs who were behind the times. But now that Nintendo actually is pursuing every avenue they can to get lots of content for their eShop, everybody calls it a horrible desperation move.
Given what’s come to light about the activities of Silicon Knights and Dyack in particular, I’m apprehensive about this. Definitely not going to give them any of my money for anything other than a finished, tangible game.
I’ve gotta say, I like Injustice, but I was kind of disappointed that the roster is so dominated by Bat-characters (5 of 24 main content characters, 6 of 26 total characters if this leak is true). As much as I love the Batman mythos, I would have preferred to see more villains and supporting cast for the other heroes over having Catwoman or Bane in a video game for the umpteenth time.
So, in other words it’s in keeping with every other game Platinum has ever made? Fine by me.
Seriously, while I understand the argument that a game should be a certain length to justify its price (for instance, I couldn’t justify paying $15 for Journey, as awesome as that game is), assigning value to a game specifically based off of its “hours-to-price” ratio is a flawed notion, especially since lengthier games are almost always filled to the brim with padding and rehashed content just so they can claim they have 100+ hours of “gameplay.”
I’d rather play a game that feels like it has as much fresh, fun content as the developers could fit in there. If that game ends up being about 6-8 hours but is fun and exciting all the way through, that’s fine. If developers can make that fun, fresh experience last 20-30 hours, even better. But I’ve never seen a game go longer than 30 hours without relying heavily on grinding, fetch quests, tons of backtracking or some other chore-like activity to pad out its run time. Even some of my favorite games of all time, like FFVII and Xenoblade, are guilty of this (though a lot of Xenoblade’s padding is completely optional, which helps a lot). Bottom line, I prefer that developers are honest about having a highly polished but short game, rather than feeding me some bullshit about having 100+ hours of gameplay that basically revolves around doing the same tedious bullshit over and over.
Schools provide scholarships, not the NCAA. It’s the NCAA that makes millions on products and advertisement featuring student athletes’ images and likenesses, and the students themselves never see a dime of it. In fact, if they do anything that could result in them seeing a payout, that’s cause for the NCAA to ban them from playing entirely.
It’s exploitative and disgusting, pure and simple.
I fail to see how anybody is surprised by this; the NCAA has never had a problem exploiting the student athletes’ likenesses and hard work for financial gain while giving them precisely jack shit in return. This is just another facet of that exploitation, and it’s the precise reason I refuse to give any money to college sports.
Nah, people are just fixated on this because we know nothing about the games for Sony and Microsoft’s next systems, aside from some gussied-up bullshot trailers for a few PS4 titles. Once some actual games come out, it’ll be about “TEH GRAFIX” once more.
2006 called. They want their lame zingers back.