Paralegal by day, writer by night! I love video games, fantasy and science fiction novels, comic books and films. Favorite game genres are RPG, adventure and action platformer.
Given that Nintendo has a habit of tweaking these names for an English speaking audience (“3DS LL” becoming “3DS XL,” for example), it wouldn’t surprise me at all. Hopefully Nintendo will put some serious thought into a moniker that will help avoid confusion and move units…maybe they could consult with whoever’s in charge of naming the iPhone revisions over at Apple? They never seem to have any problems with this sort of thing.
Please see my response to Like A Prayer above. Claiming Xenoblade “didn’t sell well” is extremely misleading, given the unusual circumstances surrounding its North American release.
Saying Xenoblade didn’t sell well is rather misleading; the game’s North American release was massively delayed, and even then Nintendo only released an extremely limited print-run, so many people either imported the game before it got a NA release, or were forced to buy a used copy after the fact once all the new copies were snapped up.
I’m not saying it would have sold gangbusters if it had received a standard release, just that we literally have no way of knowing if it would have or not, because there’s just no way to determine that from the existing data.
Yeah, this is one of those times that I really wish Nintendo would hurry up and iron all the kinks out of their account system. If I could just deactivate my 3DS XL, trade it in, turn on the New 3DS XL, log into my account and have it work with my existing memory card and saves without any further hoops, I’d be a lot more inclined to buy one. As it is, I’ll probably be waiting a while into 2015 before I buy the revision.
I read that in Japan, the average turn-over is 6-9 months.
Yeah, it’s pretty much dead-on. I do wish they’d given him the goggles from his light armor headpieces in the game, though; that really helps complete his look, IMO.
I dunno, if Nintendo’s having trouble making Ridley a PC due to his size, then I think Metal Face is definitely off the table for the same reason; after all, dude’s as tall as a house!
Much as I’d love for Shulk to be in the game, I’m not going to hold my breath on this one. Seems like it could very easily be a hoax.
I wasn’t even aware there had been another Leprechaun movie after “Back 2 Tha Hood.”
This is the reason I’ve always found it laughable when people claimed that mobile development was going to blow console and handheld development out of the water. There is so little curation on these platforms and so little in the way of standards that it’s almost impossible to make your app stand out enough to make it a success. Unless the platform holders get on board with some better curation and more restrictive requirements for registration and publication, this bubble is going to burst and they’re going to be the ones left with stores that have nobody providing content for them.
I mean that it’s in the best interest of these publishers to ensure that the Wii U version gets released on the same day as the other versions if they want it to be a success. I don’t mean Nintendo should start bullying them into releasing same day or not at all, a la Microsoft.
This is very similar to the reasons why the Wii U ports of AC3 and 4 didn’t sell well; the fanbase for CoD is on Microsoft and Sony platforms (especially Microsoft). Granted, the CoD games were getting Wii ports for a long time, but they never sold all that well (though presumably enough to justify the cost, or Activision wouldn’t have kept making them), but the real money for that franchise has always been with the Xbox and Playstation brands.
So, why would gamers who have played CoD on a Playstation or Xbox suddenly jump ship to play on a Nintendo platform when it would mean leaving their friends behind to play a version of the game that isn’t well-optimized and won’t receive DLC in a timely fashion, if at all? It just doesn’t make any sense, and much like with Ubi and AC, I have no idea why Activision expected the Wii U ports to sell well, given these facts.
If third-party devs are serious about getting a fanbase for their multi-plats on the Wii U, they need to do new IPs so Wii U owners can enter on the ground floor alongside other platform owners, they need to advertise their games well, and they absolutely must ensure parity with launch dates, port quality and DLC. But these third-party publishers can’t see their own poor decision making skills and unwillingness to take a risk on new IPs as being at fault in the matter and would instead prefer to place blame on Nintendo and the Wii U install base.
My point is they easily could have decided not to port AC 3 and 4, and instead prioritized the Wii U version of Watch Dogs. I’m sure with the funding and manpower from those projects they could have gotten it out on time, and it would be more beneficial to them to establish a fanbase for Watch Dogs on the Wii U (since WD is supposed to be their new blockbuster franchise) than it would have been to blindly flail at the small percentage of people who would buy a Wii U version of Assassin’s Creed.