Paralegal by day, writer by night! I love video games, fantasy and science fiction novels, comic books and films. Favorite game genres are RPG, adventure and action platformer.
This is pretty much how every Sony launch has gone; the library won’t be strong enough to justify a purchase until a year out, at the earliest. The PS1 and PS2 were both the same way.
A good point, but Sony still tends to announce their stuff around 4-6 months out from release, meaning whatever titles they do reveal probably aren’t going to be coming out until the second half of the year. So the release schedule is likely to be pretty dry until E3, at the earliest.
I dunno, that doesn’t sound like “back to the drawing board” to me, but maybe I have a different definition of that phrase than Scott Rhode…
Wow. I was joking a while back that the Wii U launch proved that just because a game is announced for the “launch window” that doesn’t mean it won’t be delayed, but I honestly wasn’t expecting Drive Club to get pushed back any farther.
And seriously? “Back to the drawing board?” How do you get this close to a game’s release then suddenly decide it needs to be started over from scratch? This is just nuts!
New Costume Quest? Sweet!
Ah, my bad. Sadly, you weren’t being nearly outlandish enough to differentiate your facetiousness from everyday Internet fanboyism, so it was hard to tell.
Sucker Punch isn’t alone in this, of course; most games with a morality system generally make the evil path absurd in terms of how mustache-twirlingly sadistic your character becomes.
Personally, I think a lot of these guys would do well to review the old D&D alignment system to see how many shades of evil there can be. It seems like developers only ever want players to be Chaotic Evil, whereas Neutral Evil and Lawful Evil are, objectively, more interesting choices and offer a lot more room for character development. And even within those broad categories, there’s a lot of room for variation.
Quite possibly, but the fact remains that The Witness still hasn’t gone gold yet. It just seems weird to do when something completely unexpected could happen that would prevent it from ever being released, and gamers would have even less of a point of reference than they do now.
Imagine if somebody had plugged their shooter in the ‘90s by comparing it to Duke Nukem Forever, or if somebody were to compare their adventure game to The Last Guardian, or their RPG to Final Fantasy Versus XIII. You never know when you’re picking the wrong horse, so to speak.
The last firm number I’d heard from a reliable source was upwards of $10 billion, but that was a while ago. I heard somebody mention $8 billion + recently, and given that they’ve sold both the Wii U and the 3DS at losses (at least briefly) and given the massive restructuring efforts they’ve been doing, $8-9 billion seems plausible.
But yeah, either way, they’re not going anywhere for a long time.
Out of all the companies out there, you’re predicting that Nintendo is going to go under in 5-10 years? Note to self, don’t take investment advice from Just.a.boy…
You do realize that Nintendo has more than $8 billion cash in the bank and no debt, right? I wouldn’t hold your breath waiting for this thing to go on the auction block if I were you.
That’s really interesting. It’s neat to see all the designs they went through before settling on one that they’ve stuck with for the past 32 years. Thanks for sharing!
I remember these being huge for about a year or two when I was in high school. Then they dropped off the face of the Earth for about a decade, and now they seem to be making a resurgence. I guess this game is in response to that.
Yeah, the 360’s success in the face of the RROD is an embarrassment to gamers everywhere, whether they realize it or not. I’m just glad that it looks like Microsoft finally pushed things too far with how they’ve handled the Xbone. Hopefully the backlash MS has suffered (and from the looks of current sales numbers, continues to suffer) will send a message to platform holders and publishers everywhere and make them work to earn their success in the future.
That doesn’t account for anybody who bought a new system before the RROD extended warranty went into place two years after launch, when the failures were most prevalent. I don’t recall Microsoft doing anything to compensate those who were affected early on, just those who were affected going forward.
Don’t get me wrong, I’m not defending anybody who opted to buy a new system when their first one failed so quickly and Microsoft refused to compensate them (you need to know when to cut your losses), just saying that there is a scenario where people could have bought a new console without missing an opportunity to score a free one off of Microsoft.
A Razor Scooter game? Did I time travel back to 2001?
I’ve never played the game myself, but it is notoriously buggy, with well-documented sprite collision issues and other problems that make it very hard to play. I think that’s the larger issue than the fact that it’s kind of a prototype adventure game; after all, you don’t see this kind of vitriol leveled against the Raiders of the Lost Ark game, which was similarly unique and even developed by the same programmer. But E.T. was rushed to market and buggy, and Raiders wasn’t, and therein lies the difference.
Anybody else find it ironic that a documentary on “the birth of the unsatisfied game consumer” is being hosted exclusively by the company that brought us the Red Ring of Death?
CEO Roman Ribaric described as a cross between Portal and The Witness
Is it just me, or is it weird for a developer to be comparing their game to a game that hasn’t even been released yet?
Man, how hard is it to make a Bomberman clone? This really doesn’t seem like it should have turned out to be such a mess.
Yeah, it seems like Danielle was really reaching on this one.
Again, CoD has always been a statistical outlier. It’s also worth noting that the franchise has never had as much of a presence on Nintendo platforms, so it’s much more likely that CoD die-hards are going to buy a PS4 or Xbone at launch than they are a Wii U, since they’ll want to continue to play on the same network with the same group of players they’ve been playing with for the past 7-8 years.
As for Assassin’s Creed IV, the attach rate for that one on the PS4 and Xbone is truly shocking, since the best-selling installment in the franchise, ACIII, only had an 8% attach rate on the PS3 and 360. I can only attribute the unusually high attach rate to the fact that ACIV was one of a handful of launch titles available for the PS4 and Xbone (one of 15 retail titles for the PS4, and one of 18 for the Xbone), thus increasing the percentage of launch buyers who purchased a copy. I’m reasonably certain those attach rates will normalize over time as the install bases of the PS4 and Xbone increase.
Also, you might want to avoid using VGChartz as your go-to reference for sales figures in the future. A lot of the figures they provide have been proven to be based on nothing more than speculation, so they’re not terribly reliable. I’m not going to rip on you for referencing them, but many people will dismiss your argument out of hand for citing them as a source.
I’ve come to the conclusion that the kind of people who become businessmen and operate big companies simply don’t understand the value of sustainability. I’m not sure if it’s something inherent to the personality, or something to do with corporate culture, or both, but time and time again the guys who make the decisions for these companies will gamble millions of dollars and hundreds of jobs on a short-term payout, rather than take the long view.