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    Tren Frost

Tren Frost

  • joined Oct 25, 2012
  • last login Aug 29, 2014
  • posts 4
  • comments 735

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1 reply Recommended (1)

I dunno, maybe it’s that several years of losses, dwindling market share, burning through billions of saved Wii money in only a few short years, consistent public opinion of the company falling behind in innovation and tech, excessively long dev cycles, their insistance that the Internet and smartphones don’t exist…I mean, right now there’s more reasons for Nintendo to leave hardware than to stay with it. The money they may loose in royalties could be made up by not having to develop and manufacture hardware.

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I’m sorry, I didn’t realize that spending a third of your multi-billion dollar war chest over three years resulting in three straight years of losses and continual loss of market share for home consoles was “doing it right”.

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Bloated manpower and multiple departments can slow down development, not speed it up. All you have to do is look as Microsoft’s Windows dapartments from 3 years ago to see how adding people doesn’t mean faster work, but instead often means longer work.

Remove redundancies, and make people feel like
They actually have to make
Something to keep their job.

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I don’t want incomplete games, I want more than two worthwhile games a year. As I pointed out, their length between titles has nothing to do with the manpower behind them and everything to DK with poor management. I guarantee Nintendo could maintain the same level of quality with a fraction if the work force, or produce more games of the same quality in faster periods.

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The Wii’s success was a phenomenon and not indicative of crazy leadership or insight. If it was, then the Wii U would not be having the crappy time it is now. Sure, probably not Wii level either, but it shouldn’t be giving Nintendo three straight years if losses.

The DS for sure was a success, no argument. But as a launching system it sold incredibly poor. It wasn’t until a few iterations went by that the system gained any sort of steam. Same with the 3DS; as a hardware launch it was a failure. It wasn’t until a major price drop and larger version came out that it started to put any numbers in for Nintendo. Yet despite its apparent success on the backs of Pokemon and Monster Hunter (and a large market of Japanese gamers who only buy mobile platforms) it’s missed two straight years of sales expectations because of rapidly slowing sales. The market for actual 3DS owners is getting saturated as many DS owners have moved to phones. Is it any wonder why they just announced a new hardware SKU? And of course, big-picture talk: all the success of the 3DS has still resulted in three straight years of losses.

I’m sorry, but there’s not a world where you can convince me Iwata is a great CEO. His successes have almost all to do with things completely out of his control and less about actual intent.

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To cut down in the waste causing their games to take so long. It’s not a lack if manpower that results in Nintendo taking forever, it’s a lack if leadership.

Plus you have all these hardware designers that couldn’t design or name a paper bag to get themselves out of. What about their sorry excuse of a network support team? Or maybe the people that should be building an actual account-based purchase system?

My point is simply that I guarantee Nintendo Japan had quite a but of bloat, yet out of some archaic sense of maintaining honor they will not make the calls they need. Maybe a layoff event isn’t what’s needed, but they desperately need a massive corporate restructuring starting with the departure of Iwata.

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These layoffs are in the wrong country. Their Japanese arm is the one needing trimming.

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That’s my biggest thing. We still have no idea how these things will work across multiple games. The premise is cool, but what will $12.99 actually get us besides a desk ornament?

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Shareholders don’t want Nintendo out of gaming, they want them out if hardware.

And in what way did Nintendo do better than anyone last year? As I recall Nintendo was the only hardware manufacturer to suffer an annual loss, and both the Xbone and Ps4 sold more consoles in a month as Nintendo had sold all year. So how did they do better, exactly?

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Nothing? You find nothing to call Nintendo out on over this mess?

Wow.

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Precisely. They said it…and did nothing to back that up. Hence the heaping helping if salt.

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If you’re looking for consumer reviews on metacritic, you’re doing it wrong. You will never find a more wretched hive of scum and villainy.

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The hardware design is unique with each system, but the foundational code is the same: x86. That similarity makes it a helluva lot easier to port than adjusting for both hardware design AND base code.

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Oops, wrong comment. Wish there was a delete button.

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So then also not a fan of sports in general then? Because they all require other people to make fun. I can’t imagine how sad the guy playing football by himself feels.

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All playing the multiplayer did was allow more people who chose the Destroy ending to see Shepard breathe. That’s it. You could still get that ending without multiplayer though, it was just harder to get. But there wasn’t a single ending you couldn’t get by skipping the multiplayer.

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So then you disapprove of all multiplayer experiences, then? Cause that’s pretty much all of them in a large-scale nutshell.

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Only it’s not a horde mode, it’s more like a dungeon raid.

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People had the same fear for ME3 multiplayer, only none of those fears actually came to light.

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Same here. Was not expecting to put a hundred hours into that mode.

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If you’re going to polygon.com for games news, you know what hardcore means. It’d be like them having to explain what an FPS is in every article.

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