Yep. In a month we’ll here a story about how the PS3 versions suddenly has another 2 million in sales.
And I’m right there with you on the next gen versions. Got some cash squirreled away just for the X1 version. That’ll be the third version of MC I’ll own. Once Pocket Edition supports controllers, I’ll get that one too!
Spitfire LMG with the Hammer upgrade. You can tear apart an Ogre like nothing with that baby!
SLI and Crossfire GPUs are used by an incredibly small minority of PC gamers as very few games are actually optimized to use them. VERY few people can afford even a cheap, POS 4K display. And again, very few PC gamers have the space for multi-monitor setups, or the money to buy more than one monitor.
Seems like your problems are 1% problems, which would explain why Respawn hasn’t focused on them at all.
It sounds like they’ll be adding decals we can put on our Titans.
I really like the idea of game mode specific classes. The classes I set up for one-life LTF are different than those used to take and hold points in Hardpoint. Not worrying about having to switch them in between matches would be very convenient, especially when playing Variety Pack.
First thing that jumped into my head!
In previous descriptions of the update, it sounds like you can choose whether you get notifications for everyone, just your favorites, or from no one. I guess we’ll find out later tonight.
From the few pieces of video I’ve seen, the maps look really big. The speed of the monster and the jump packs of the hunters help to cover that distance.
As for that particular skill, with how much emphasis Turtle Rock places on balance, the wording sounds like the monster is spotted between 100 and 200 yards, but if he’s 95 or 205 yards away, he won’t be seen. I dunno, some clarification would be nice, but that could be a prett cool take on the skill.
It’s probably just like when artists start on DLC while the main game isn’t done yet. There’s only so much work a particular team like this can do before they have nothing else to do. There comes a point when all that is left to do is bug-fix and other programmer stuff, so artists will be moved to other projects so they have a reason to be paid. Likely these guys are just done making the weapons for Patriots and Ubisoft doesn’t want them sitting around doing nothing. Also helps add more weight behind the “Tom Clancy” in “Tom Clancy’s The Division”.
Honestly, the weapon designs in modern military shooters are already pretty authentic. I mean, it’s cool that they’re getting access such a knowledgeable group, but I’m not sure what they’d provide to the game that couldn’t have been done by anyone else. Are they talking about providing more realistic recoil and bullet travel? Again, while that’s cool, I find that games stop being fun when they go too sim-like. Battlefield has a nice mix between sim and arcade shooting mechanics, but that’s as far as it goes for me. If I wanted the satisfaction of countering real recoil, I’ll just open my gun safe and go to the range.
I have Minecraft on my laptop, on my 360, and soon to be on my Xbone. The only reason why I don’t have the pocket edition is because I’m holding out for the iOS controller integration. Once that’s live, I’ll own that too.
I think I have a problem…
So…I guess this game is real then? Nice to know. I’ll wait till it’s actually out. Found out I don’t actually like playing unfinished games.