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    Wowfunhappy
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Wowfunhappy

  • joined Oct 30, 2012
  • last login Apr 18, 2014
  • posts 3
  • comments 415

Website: Wowfun Central

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Recommended (1)

Just fwiw, I personally would have spoiler tagged this, but I guess it’s a bit late now.

Anyway, I thought that each of the three times this happened, it made sense within the context of what was happening at that point.

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Wait what?

Of course PSN has DRM protection. All the consoles do. I doubt he was able to connect his console to the internet and continue playing the game.

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It’s a much-beloved game on Neogaf.

If you liked Metal Gear Rising, you ought to try Bayonetta. It’s from the same team, and has similar gameplay, but according to a lot of people on Neogaf it’s better-done overall than Metal Gear Rising. Note that I haven’t personally played either.

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Not to necessarily imply that you didn’t, but did you fully read the article?

Because, I had the same impression as you when I saw the headline, but the way the game is set up with a live-stream and permanent, collaborative world-buidling, it actually makes a lot of sense.

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Well, I’ve only been playing DDR for a couple of months, and I haven’t been able to play Necrodancer, although I’d like to.

I hadn’t realized Necro was intended to be played on a Pad. So that’s why he chose DDR as the comparison point. I’m now reeeeally interested.

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Fall isn’t too far away, so I don’t mind. I hope they use the time to make the Wii U version polished. I’m enjoying the Wii U version of AC4 a lot, but the frame-rate leaves a lot to be desired.

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Watched the video… I don’t really understand how the path the player flies in is related to the music that plays.

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“In DDR, you’re kind of just following a script — it’s like left, right, up, down, left and right — you’re just doing what it tells you. There’s not a lot of thinking, but you have to be fast. In our game, there’s a lot of thinking, and you don’t have to be so fast. It’s kind of hard to stay exactly on the beat when a a fire-breathing dragon is chasing you in the dungeons.”

While I understand what he’s saying, I’ve actually been playing a ton of DDR lately, and it requires a lot of decision making.

If I hit that note with my right foot, I’ll have to use my other foot to hit the next arrow, and it will be too far away. But if I use my left foot, it will be caught in that string of freeze arrows coming up later on. It might sound dumb but I’m actually constantly working through these decisions throughout the song. It’s really hard!

I agree that most music rhythm games require next to zero decision making, but I actually think DDR is an exception. DDR does require particularly precise timing, though.

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He added that while he wants to be involved with other Nintendo projects as well as the Mario franchise, he will continue to look at what the teams are doing in terms of gameplay and I trust them."

Typo at the end? Where does the quote start? Thank you!

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Although, if I’d spent $1,000+ on a gaming PC, you can bet I would be showing off my specs at every possible opportunity.

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The part that might not be so good, is the difficult. Some people liked it, some didn’t. It’s kinda like the Dark Souls of JRPGs, but it feels like it wants you to fail more then Dark Souls does. Plenty of dungeons have confusing paths, so you go to the wrong side and fall on a pit that returns you to the last section; some have traps on the floor that deal damage and some status effect; if your main character dies in battle, it’s game over

Ehhh, this is probably not going to work for me then. I played Persona 4 on easy and still had trouble at times.

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But what does any of that have to do with it being on a portable?

The game did have 3D models of its characters, it just didn’t use them in battles; and just generally speaking, the 3DS is more than capable of rendering 3D models.

It was a poor design choice, I just don’t think it was platform related.

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I reeeeeeeally want to love that game but the random encounter rate was just TERRIBLE. No, terrible doesn’t even describe it. It was… my freaking god.

I was playing the Dreamcast version. Supposedly they halved the encounter rate in the PS2 version. And you know what? Even at half the rate that I experienced, it would STILL be terrible.

They weren’t even slightly fun battles, either (the random encounters I mean, the boss fights were fantastic). You could beat most of them in a few turns. What the freaking heck were they thinking?

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I love Persona 4 but as you say I’ve never played Nocturne.

Sell me on Nocturne. Why should I play it?

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SNES had a lot of JRPG’s, but if we’re assigning genres to consoles, I’d say that was a Platformer console.

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And while this can be said of any generation, it’s worth mentioning: There’s still a HUGE library of PS360 games, and there’s a decent chance you’ve missed out on a substantial number of them when they first came out. All much less than $60 too.

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those people really deserve to know what they’re getting in to.

Doesn’t mean it’s to EA or Microsoft’s benefit to share footage, even if the difference is (or isn’t) negligible.

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