It’s not waiting unless the thing you’re waiting for is actually going to happen. It’s just “not buying it, ever.”
“Wait, what do you mean cars are supposed to have FOUR wheels?”
2 Last 2 Rest Of Us
The Laster of Us.
There’s a rather obvious point of entry to a continued story, given the ending of the game. There’s a distinct, known possibility for an antagonist that has some amount of resources, and they would have a distinct goal in mind that targets one of the protagonists specifically. How much they know about the other one determines how easily they could find out where they’ve gone, but if they have that information they could put it all together and come after them. This could result in either them going back on the run, or doing something else entirely like going on the offensive.
We also don’t really learn much about what happened to the remnants of the government, or really anything substantial about what happened in the rest of the world. These could be fleshed out together.
It seems, actually, fairly straightforward to write a sequel to the game without retreading much ground.
And, really, you only need to carry forward one of the protagonists, anyway.
She looked like she knew, to me. Joel’s story didn’t make any damn sense, and she’s not an idiot. She knows that obviously something is up, because of the situation they were in at the time, but maybe not exactly what.
So she chooses to accept what Joel says. That’s not the same as believing it.
Reviewers at polygon do not score their own reviews. They write it, and then a separate group of people read the review and assign a score based on their reading of the text.
That is an issue that gets easier over time, as it becomes simpler to brute force your way through.
For a time, old DOS games were a giant pain, but now DOS box has that pretty much sewn up. And for consoles older than the most recent prior generation, the hurdles are not technical, but logistical. Who owns the code, who will sue if you reverse engineer their hardware, etc.
When every NES and PAK are gone, there will be emulators that can re-create them. The truly ephemeral experiences aren’t even the games, but the social element around them. We’ll probably be able to play Xbox 360 games 20 years from now pretty trivially, but without the social force of Xbox Live, achievements, and all that, it will be a different experience.
And that’s not even getting into something like an MMO. (Though pirated server tech can re-create some of that, as well.)
I misspelled “Arthur”. Good job, stupid, Johnny Benchian fingers.