I’ve only played the Ouya version (which has a much more barebones single player mode) but I still feel like I can confidently say no. This game is about multiplayer.
This is sort of condescending. People don’t need to be “informed on (what you see as) the issues” to decide whether or not something is worth their $15. The point is that people have already voted with their wallets and this stuff is here to stay. You can continue to vote with your wallet by not buying the stuff since, you know, you don’t have to buy the stuff.
This is one of those pieces I knew was Kuchera’s when the headline popped up in my RSS reader.
Agreed. I don’t even care about the extra points earned by escaping, per se, as much as it’s just a fun challenge to get to that certain part of the map for the pick-up when everybody on the opposing team knows that’s where you want to go. And that balance between being too far and maybe not making it vs. being really close to the pick-up and trying to survive until the dropship arrives.
The second one is just worlds better. Feels tighter, looks better. I think the environments and stuff are a lot more interesting, too. I liked the first game but it felt a little rougher and uglier.
Glitch fest? I played it on PC and I honestly didn’t think it was particularly glitchy.
Wow, quite a few typos in this one.