I’ve noticed that a lot of the time reviews get hung up on tech stuff and whats broken or what they would do if building the game rather then actual level of entertainment the game provides.
Surely ‘the level of entertainment’ is affected by factors like technical quality, bugs, and design quality.
What is this “the market as a whole” that you speak of?
In any case, I wouldn’t agree that the economic interactions between groups and individuals become ethically irrelevant by virtue of taking place through the exchange of goods and services (if that’s what you meant). Also, lots of these interactions are already regulated through government intervention based on ethical considerations – from labour laws to advertising. This happens because not everyone exercises power equally in the marketplace and workplace, and parents certainly have much more limited resources to influence their children in particular respects when compared to other economic actors, who employ a host of psychological research and wealth to exact behaviour that is beneficial to them. I guess that’s why I think large-scale regulation is in certain cases appropriate, and in principle this is an issue that is a candidate for this kind of intervention.
Gahhh. Still three weeks until the PC release. I’m having a hard time resisting the urge to watch gameplay while I wait.
Thanks for this article. It’s interesting to hear how different people connect with Lent. The journey from Ash Wednesday through the end of Holy Week is my favourite in the whole year. Whatever swings, cycles, or shifts I experience in my beliefs and emotions, that time of year always hooks me back in (in a visceral, bodily way) to being part of a wild and mysterious organism. The stripping of the altar at the end of Holy Thursday, followed by that punctuated emptiness until the Vigil, is just… indescribably special to me.
I know this isn’t central to your point, but, man, do I find the supposedly pejorative phrase “walking simulator” profoundly annoying. When I walk, I have the pleasure of seeing my oddly shaped feet pronating in weird directions. I also see my limbs and my torso. My legs get tired. When I run up and down stairs, my knees and back start hurting after a while. If Gone Home is simulating anything, it certainly isn’t walking. In fact, it depends on abstracting the experience of mobility in order to be effective in its exploration based narrative. If the game required me to sit down for 10 minutes and rub my toes after I ran all around the house looking for secret compartments, it would totally fuck with its pacing.
(Okay, I’m done taking something said un-seriously seriously. Thank you for your time)
The little man in my brain read them to me.
Satan is an anagram of Santa.
Think about it.
As a person who’s been bored in a hotel room before, I can testify that Gideons bibles do, in fact, contain the OT.
Hopefully there’s will be a Fear and Trembling mod for this game. And then a The Gift of Death mod of that mod, for good measure.
the drip, his drip, is holding them back.
Story of my life, am I right? Drippers be dripping.
(PS: Great feature, Russ)
60 Minutes. tick tick tick. Kids getting juiced up with energy lotions at party raves: a disturbing new trend. tick tick tick. The government is projected to spend $1.3b on prescription meds for dolphins next year. tick tick tick. The internet: fad or the future? tick tick tick.
Achievements suck when they work against what the rest of the game is doing. I’m by no means an achievement hunter, but I’ve also often found myself without the mental strength to stop chasing the dopamine hit from a particular collection of achievements, even if it eats into my scarce gaming time or the coherence of the overall experience. I wish I could just ignore them more consistently, but if I notice, for example, that I get to see a shiny flashy thing pop up if I get a certain number of kills with each weapon, then I might spend time grinding in the game to get those, rather than switching weapons to adapt to each situation and progress the narrative with its intended pace. For this reason, I think it’s really important that achievements are implemented with the overall design of the game in mind, if they’re going to be implemented at all. All things being equal, I think I would prefer that achievements didn’t exist at all, but I think that ship has sailed.
This is super interesting. Thanks for the story.