Medical student, mobile app developer, tech enthusiast, and amateur photographer.
It’s not that I wanted Ouya to fail, but this stuff is hard. That’s why I didn’t immediately back it, Microsoft lots billions in it’s first attempt, and Sony only lucked into success because Nintendo was arrogant. It also goes to show you how it’s very unlikely for Apple and Google to just waltz into this business unless there is a clear market which Sony, Microsoft, and Nintendo aren’t serving.
Best of luck to the Ouya team though.
Nope: http://archive.na.square-enix.com//khrecom/ (Re: Chain of Memories was on the PS2).
Developers can only do what publishers give them time for, which means if a developer wants to ask for more time, they need to have the previous game pedigree to make it worth while. “Oh, you made Grand Theft Auto IV Rockstar? Take all the time you need!” Few developers have that kind of clout.
I’d ask the opposite question: “In what year have all triple-A franchises been great?” There’s almost always a dud.
15 maps and 8 modes supposedly from people rummaging around the beta code on PC.
How could the beta not eventually get repetitive with only 3 modes, two maps, and a level cap at 14 (which I assume is much lower than the real game)?
True, but the ability to say “Xbox, Go to Titanfall” at any point regardless of what you are doing (or if another disc is in the system) is very tempting. Plus, future Xbox One games are supposed to let you queue for multiplayer while in a single player game assuming they are still planning for that feature.
Problem with the beta is the level caps off pretty quickly but item unlocks do not and that makes a huge difference. When you have unlocks that increase your mag size by 50%, it makes a huge difference in a firefight.
Dev team is too small for that. Plus, cycling of CoD only happens because of multiple teams.
What makes you say that? Gears was never a full platform exclusive until Microsoft bought the IP just this year, however Epic never made the game on PS3. I don’t see how Microsoft didn’t at least put in the option to make the franchise a Microsoft exclusive unless they have the worst negotiators on the planet.
Retailers like to throw hissy fits wondering why they dedicate shelf space in their stores if games can be found cheaper elsewhere. Or so they think.
So headsets built specifically for the Xbox One don’t need to mess with optical out, the adapter does it all? I think I’ll just wait for those then.