dagamer34
Medical student, iOS, Android and Windows Phone app developer, tech nerd, and amateur photographer. I like shiny things. :D
Twitter: @jeffkibuule
Website: Blog
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2 replies Recommended (1)If there’s a hardware encoder in the system, I don’t see why I wouldn’t be able to stream a game to my Windows 8 tablet so someone else can use the TV.
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1 reply4K is significantly higher than even 2560×1440. And you’re talking about running a 2004-era game at high resolution. Try one from 2013.
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2 repliesYou are missing that the XBOX One has 32MB of very fast 102GB/sec embedded SRAM on the APU. Plus, CPU and GPU can’t work on the same data in a traditional setup without copying data over the PCI-Express bus.
Rendering pipelines that rely on an APU haven’t been developed because no hardware like it has existed before the PS4/Xbox One has existed. I’m not saying that PC graphics won’t be better (they always will be). The question is are you willing to pay for it?
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2 replies Recommended (4)Yay, you show graphics on a system that would require a $400 GPU! Bravo!
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2 replies Recommended (1)How often do people replace their computers though? You will always be able to build a more powerful PC if you are willing to spend most money. Most people don’t care that much though.
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3 replies Recommended (1)$1000 video cards struggle to hit 60fps: http://www.pcper.com/reviews/Graphics-Cards/Frame-Rating-High-End-GPUs-Benchmarked-4K-Resolutions
I’m gonna have to say no.
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Recommended (7)People don’t read critically anymore, it’s sad.
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2 replies Recommended (2)There will not be any APUs released with this level of integration for probably another year or so.
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1 reply Recommended (34)Nice. Hopefully your sister site The Verge will adopt some of these principles, I still find their homepage to be messy.
Oh, and make sure you update the version number at the bottom! :)
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Recommended (3)Yeah, a simple example of this is that lots of PC versions of games have fancy extra visual effects but they do NOT affect gameplay because they are all generated on the GPU and would need to be sent back to the CPU to do anything meaningful with them. Extra PhysX effects in Borderlands 2 on PC look pretty and that’s it.
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4 replies Recommended (30)Actually, he’s not talking purely out if his ass. At first, I assumed he was, but the largest bottleneck in PC gaming is trying to move any massive amount of data between the CPU and GPU over the PCI-Express bus. There are just certain things you cannot do because you waste too much time copying data between system RAM and video RAM. No PC today has this kind of System on Chip design.
GPUs have a ton of compute power, but it’s just for pretty stuff. For example, the PhysX extras in Borderlands 2 on PC do not affect gameplay (would require sending that data back to the CPU).
He’s not as out of his mind as you think. This stuff is NOT just about reading some numbers on a spec sheet and declaring a winner.
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At the very least, an adapter will be needed.
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1 replyGrabbed by the Ghoulies 2? /s
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2 replies Recommended (1)There’s a camera on practically every laptop shipped in the last few years, so why didn’t they fear them then?
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3 repliesWould Microsoft be bold enough to try and make FIFA exclusive to Xbox?
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Uncharted 3 is 41GB on PSN, so it’s not unheard of. And the PS4 is likely to have more games reach that size so that excuse won’t be valid for long.
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1 replyThey feel it has too large of a focus on shooters based on what sells in the US. That’s the perception anyway. Besides, most games are released for the PS3 only anyway in the Japan, though they may get a 360 release elsewhere. Final Fantasy XIII is the biggest example.
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3 repliesAre we ever going to get MGS4 on PSN? =/
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Recommended (1)My Vita is ready!
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1 reply Recommended (1)Which of their games would sell really well on the 3DS? Battlefield? Mass Effect? Madden? Having a user base of 30 million does NOT mean people want to play those games on that system. Plus the games EA is pretty successful with these days are not very portable-friendly. And you would need development teams to have toolchains geared up for working on the 3DS which are non-existent right now (aka setting that up would cost more money than EA would make).
It is ALL about money.
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1 replyiOS always had OpenGL. Their hardware has always supported OpenGL. People shouldn’t be confused and think that Frostbite 3 and Frostbite Go are the same thing. I’m sure Frostbite Go could run on the Wii U, but who would want to play a smartphone game on a console?
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Recommended (1)Not really, look at this chart: http://www.neogaf.com/forum/showpost.php?p=57890610&postcount=502
Trends are what matter. You forget that the PS3 was supply limited for quite some time. The Wii U was easily available during the holidays. There’s a difference between “I can’t buy it because it isn’t available” and “I don’t want to buy it at all”. That’s why you see a massive spike in sales for the PS3 post-holiday season when they were more readily available.
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Recommended (1)This chart says it all: http://www.neogaf.com/forum/showpost.php?p=57890610&postcount=502
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3 replies Recommended (2)Why wouldn’t you let people at home play it on their own Wii U?
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2 repliesWill probably be just as exclusive as Resident Evil 4 on the Gamecube.
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Recommended (2)2 years ago, I don’t think EA thought Nintendo would have sold less than 4 million Wii U systems worldwide after 6 months. Those numbers are absolutely abysmal.
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Recommended (1)The Gamecube still got a huge chunk of EA’s third party games, they put out 79 games for the system compared to 23 for the N64.
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1 replyThe attachment rate of the Wii is very close to that of the PS3: http://www.vgchartz.com/analysis/platform_totals/Tie-Ratio/Global/