Software Engineer at Vox Media for Polygon, The Verge, and SB Nation.
Can I nominate Hearthstone even if it isn’t technically out of beta yet?
“or whenever the first truly exciting exclusive for the PlayStation 4 is released.”
Does that mean I should wait until March of 2014 before buying all the characters and playing a game that feels “finished”?
I didn’t personally find KI that unfinished when I tried it (beyond the missing chars, obviously), but I don’t think this argument is super valid.
The game is released. Whether or not the game is considered “finished” by the devs is irrelevant to my experience playing the game, now, on my console.
You should only see the two big links for the reviews over the hero only once. If you see it on every page load, that sounds like a bug.
Can you email firstname.lastname@example.org about this issue, along with your browser specs?
IIRC, PAR launched around the time when Polygon was posting on The Verge, under The Verge’s gaming section.
I’ve read Kuchera for a long time — since his Ars days and even before, when he was just posting on the Ars forums as a regular member.
Yeah, he can be abrasive at times. But I’ve never felt he was just out and out trolling people.
People can sometimes regret what they say and post, and I tend to give Ben the benefit of the doubt whenever his emotions get the better of him.
I mean, you shoulda seen me on forums years ago :| Some of the shit I said was vile :p
Once Persona 5 comes out, still gotta have to pull the PS3 out from storage.
The racer fan in me loves that it is finally out.
The part of me that is desperately trying to clean up my media shelf next to the TV sobs because this is the only reason the PS3 is still there.
Howdy, and welcome!
If it makes you feel better, I hate you
IIRC, IGN said so because they wanted to see how XBL behaves in the wild.
I say this in jest, but it’s nearly worth an extra 0.5 for just to be able to play RPGs and have ridiculously in-depth Gamefaqs guides pinned to the screen on the right :p
Sorry about that. This should be fixed momentarily.
One challenge is making sure that the flash and pop don’t overwhelm the content — we want things to be visually pleasing and interesting, but not overwhelming. Ultimately, the video and words of the review are the focus.
The visual appearance of the PS4 and its associated peripherals have been pretty well known since E3. The main designer on the review, Tyson, started working on concepts and visual direction for the review about a month ago.
We finalized visual direction a couple weeks ago, and from there, creating assets wasn’t terribly hard from preexisting PS4 images that are available.
Polygon’s editorial staff had a notion of how long they wanted the review to be, and in basic forms, how they wanted to organize the review (by the sections).
I looked at some preexisting SVG libraries, but in the end, I created my own. The SVG stuff we wanted to do was pretty specific, and it wasn’t really worth the overhead caused by the unused baggage more generic SVG libs brought along.
The product team’s primary office is in Washington, DC. We have a few other people in the product team around the country working remotely.
The Polygon team has a bunch of people in NYC and in SF, but also has several aspread across the US.
For the PS4 review, Jake and I worked out of the NYC office (we’re normally in the Wash DC office) for a few days prior to revealing the review to make communication and collaboration easier.
Let’s at least compare scores from the same site! The Wii U, iirc, got a 6.5 on Polygon.
Polygon spells out the meaning of each numerical score here: http://www.polygon.com/pages/about-reviews. While it’s not a rubric aimed at consoles, the text is still relevant, I think:
Sevens are good games that may even have some great parts, but they also have some big “buts.” They often don’t do much with their concepts, or they have interesting concepts but don’t do much with their mechanics. They can be recommended with several caveats.
Eights are great games, and easily recommendable with caveats in mind. They’re examples of consistently sound design, or a novel concept well-developed around a functional core. A game that executes well enough to be remembered, even if there are better contemporaries.
Replace games with “PS4”, and I don’t think its too far off the mark for where the PS4 is at today, with its current crop of launch titles and post-patch launch OS features.
Oop! I dunno why, but in my head I still call it my “PSP” even though its a Vita.