Website: Impaled Peach
So what? You’re still sharing everything that the makers of the game put into it with the world, free of charge, and making money off of their work. All of the writers, artists, programmers, directors, etc., all of their work is worth nothing? Of course it’s worth something. That’s what you’re paying for when you buy a game.
Also Fire Emblem, Luigi’s Mansion, New Super Mario Bros. 2, and Super Mario 3D Land seem like good candidates. And the new Phoenix Wright. And Virtue’s Last Reward. Depends what kind of games you like. There’s a good diversity.
I never understood why Let’s Plays were so ubiquitous and not legally challenged. The only thing that surprises me is that this wasn’t done sooner. It’s like sharing an entire music album with comments along the way and calling it a Let’s Listen, or sharing an entire movie with comments and calling it a Let’s Watch. I think it’s ludicrous, especially that people posting this stuff were making money from it.
So I don’t really understand what this is or what it means to me. I just realized the article is terribly deficient in explaining what Miiverse is. Not even a couple words about what it is.
I actually call it a thinko, and when I make a mistake while handwriting, a writeo.
Maybe they just wanted to include this song on a CD because it’s a good song and didn’t expect people to flip their shit over it.
Who knew that when Square bought Eidos it would be the Eidos catalog saving the company’s reputation in the West?
Language barrier be damned.
Let’s face it: at a certain point down the line, graphics are going to become so detailed that we will not be able to distinguish between them and reality anymore. It’s like monitors, for example. They started off black and white. Then they introduced four colors, 256 colors, millions of colors, etc., until we arrive at 32bit color, which has more definition than the human eye can distinguish.
What happens after that? Companies are forced to innovate in a different way or stop growing. But innovation for the sake of selling more usually isn’t very good. That’s what happened with cars. Instead of having a vehicle that is capable of bringing you from point A to point B in an efficient way, you’re lugging around over 2 tons of metal and junk like cd players, warmed seats, and all of the tens of thousands of patents they cram into a car to make it more expensive, because they know the more features they can fit in, the greater their sales will be. In reality, we spend such a small fragment of our lives driving a car that it seems silly to spend so much on comforts and gadgets for those moments.
Anyway, console companies have seen the diminishing returns when it comes to graphics and know it’s going to peter out eventually, which is why they’ve been throwing other features into the consoles. Some are good, some are unnecessary.
You’re never going to turn around and see something different from what you just saw. Once it’s generated, it stays there for good.
Pretty much what I was going to say. Plenty of people were about to whip out their Harvard Law School degrees, I’m sure.
I don’t understand why they’re so bad. I saw some “making-of” for GT5, and they were talking about how they mic’d each car to get precise engine sounds and stuff. Did they forget they had those assets?
Samurai Gunn sounds more like my cup of matcha.
Bushido Blade was excellent. I wish they hadn’t tried to change the formula so much in the sequel and instead focused on broadening the depth of what was there. Unfortunately, despite offering a completely unheard-of fighting mechanic in possible instant death, it didn’t really seem to catch on in the fighting genre. I still play the original game from time to time with my friends because there’s not much else like it.
I’d say maybe the main reason that demos hurt game sales isn’t just because the game is bad and demos show people the truth, it’s because playing the demo allows you to experience the concept of a game, and a lot of times, maybe that’s all that people really want. It’s a free sample of the game’s concept. A good portion of people are probably fine with just having that.
Depending on what game it is, I’m happy with playing a demo and not buying the whole game. Take, for instance, Unfinished Swan. By the end of the demo, I felt I had had enough of it. I liked the idea, I just had my fill and didn’t need any more. Same thing happened with me and FFXIV and many more games with demos/open betas. So I can see that harming the sales in a big way, and I don’t think it’s too unfair for a company to want to avoid that.
Yep, that was my thought as well. But remember that people are likely to have more negative reflections on a demo because they haven’t bought it yet, and they’re likely to have more positive reflections on a full game that they’ve purchased to justify their purchase. So even though people are getting “tricked” into buying the full game by there not being a demo, they’re likely to be happy regardless.
Some people will say the meat of a game or what makes it good happens halfway through or toward the end. To that, I say: work on your pacing! There should be a hook in the first 10 minutes, like a movie, that piques interest in your narrative.
I think demos are the most indicative thing of a final game’s nature that’s possible. I’ve made plenty of decisions, pro and con, based on a demo. Most of the time, I will try to corroborate that by reading reviews and stuff, but the demo is most important to me.
How has that impacted the meaning of your life so far?
having a meaning or purpose
Well, you chose what to have for breakfast this morning. How has that impacted the meaning of your life so far? Or are you saying that’s not a choice, either?
If it were a graphic novel, then graphic novel of the year, sure.
I’d hope not. It’s not very fun or engaging. Who wants to play a drawer-opening simulator? If all it took to make GAME of the year were some interesting concept art and imagination, we wouldn’t be partaking in a very interesting genre. I’d hope a large factor in the decision for a game of the year would have a lot to do with game design.
This sounds incredible.
Murray and his team want to make sci-fi that dreams of new possibilities, that eschews the dark cynicism that has dominated that genre in recent years. They want to get back to the bright, garish promise of strange new worlds, and away from the gray, broken cities and the gruff space-marines.
Yes! I feel that the hyper-realism of the last decade or so (in film, TV, and games) has been taken to such boring extremes. I watched Flash Gordon recently in a Queen frenzy and was amazed by how imaginative it was despite its corniness. I think it’s possible that a lot of people could be in the mood for something fun rather than something gritty and oppressive.
Art on the inside is just how this type of frames works. They’re always like that. These are pretty standard, just with Mega Man instead of polka dots or whatever.
If you were expecting games in an article about character-themed glasses, I don’t know what to tell you.