It’s been a while since I have even turned on my Resogun/AC4 machine, like 2 weeks now. I suspect Peggle 2 will be another reason I keep saying “Xbox On” for the foreseeable future..
It’s naive to think any network can be infallible or secure enough to withstand any attack, so I like this proactive approach they are taking. It’s the right thing to do and shows that Sony is taking responsibility for their services so good on them. Users on any network should regularly change their password anyway so I don’t see this as an unreasonable inconvenience.
Also, it probably helps prevent any liability on their part, but mostly it benefits the end consumer so yay.
I guess the other way of looking at it is that Microsoft sold through over $100 Million more than Sony in revenue on console sales alone in less than 24 hours.
For every 10 consoles Sony sells, Microsoft is selling $1,000 more in revenue for the equivalent rate. In other words, Sony needs to sell 20% more consoles than Microsoft at the end of the day just to break even with Microsoft’s total sales revenues.
1 Million console units sell through:
$500,000,000.00 sales revenue Microsoft
$400,000,000.00 sales revenue Sony
Keep in mind of course this is revenue only not profit. Between the two of them though the gaming community appears to have chipped in about $1 Billion towards consoles in less than 48 hours worth of sales. I’m just happy to see that continued level of support for this industry right now.
The difference is that Ryse at least appears to have more than just one action for you to perform like Knack does. I played through all artificially extended 13 worlds of Knack to the end and it was agonizingly boring without any attempt even at an engaging story and forced checkpoint retreads. Knack is a bonafide stinker, a blemish on Cerny’s portfolio imo.
Clearly Ryse isn’t game of the year, but I’d say Knack even getting close to the same score as this game is generous at best.
For a company that does hardware I find Sony cut a lot of corners to get this box under $400. Right down to dollar savings on things like cheaper adaptors that don’t do 5Ghz, $2 airplane quality earpiece, just the general weight and feel of my PS4 feels really cheap, like a bad entry-level Vizio TV vs a high-end Sony Bravia TV.
They clearly blew the budget on RAM and CPU (which no question should be the bulk of cost) but everything else just seems low-rent. Not sure how this will affect performance or reliability down the road, but it looks like you really are getting better value, even just in terms of components and overall quality for the extra $100 you have to spend on the Xbox One (even with little things like a more substantial headset, better wifi adapter, quieter cooling with bigger fan that also requires the bigger box of course, I just feel more confident in terms of durability and quality from what I’ve seen in the Xbox One reviews compared to the PS4 I have sitting by my TV right now that in less than a week isn’t giving me a good reason to turn it back on).
I know right? When I’m scrolling a horizontal list ad nauseum just to find a game in my library it would be so inconvenient to quickly launch it instantly from wherever I am in the menu (even within another app entirely) by just saying “go to”, let alone launching a command in-game while I’m already using the controller like answering a skype call.
What a silly inconvenient feature that will never be used in any practical way.
The Kotaku review is a hot mess. Kirk Hamilton meanders his way into insane use-case scenarios like “what if multiple Xbox Ones are hooked up in the same room with multiple TVs and someone else says Xbox On and it affects one of the other Xbox Ones” as if that is a relevant concern at launch for a console review.
It gets better when he laments DTS vs. 5.1 dolby support for his Astro headphones as a contributing reason for the console getting a “Not Yet” purchase conclusion (which is technically the same review Kotaku has ever given every other console, so quality source for useful information for anyone who wants an opinion with any semblance of a backbone).
The review score for their reviews score a big “Not yet” from me.
You mean like every other console or tech gadget manufactured since 2001? It’s inevitable these components will become smaller and cheaper to manufacture a few years down the line, even for PS4 which is sleek to begin with. Given 8 year cycles any company would be foolish not to reboot the look of their product to keep it competitive or get new pack art on retail shelves. It’s not a conspiracy, just a known condition of tech product retail.
PS3fat, ps3 slim, ps3 super slim, PSP, PSP slim, PSP mini, psVita, PS Vita slim, iPads, Nintendo ds, ds lite, dsi, dsXL, 3DS, 2DS, every iphone ever made, etc..
Let me get this straight, you’re claiming that issues get blown out of proportion on the internet, and what’s more, gamer logic is largely influenced by the console they own or plan to buy?
Next you’re going to tell me that haters are going to proceed to hate, or that used games and internet connectivity concerns were two of the largest blown out of proportion molehill mountains of all time in gaming history.
That’s crazy talk.
I guess the point is that if they went through the trouble of aggregating that chart, why would they leave the guess work to consumers? It would seem to make a lot more sense to ditch an arbitrary “parental control number” and just use your child’s age since that is the one common determining factor universally.
From there, let the system determine the appropriate settings based on confirmed region and the other factors in that convoluted chart they went to all the trouble of compiling.
Isn’t that what Xbox does anyway?
Fair points made by the reviewer, but I still can’t wait to try this out for myself, I loved me some Panzer Dragoon on the Dreamcast and old school style arcade rail shooters – if this experience is better than that in any way I’m sold.
Agreed, not to mention the fact that Xbox one will be launching with more AAA exclusives and variety than PS4 in terms of games. Also, the launch day for all major markets (not just North America) is simulataneous this Friday, one week ahead of PS4 in those regions.
Wonder how xbox live will compare to PSN at launch day.
Just to close the loop on this math for everyone, assuming it is accurate or representative in any way, 4 out of every 1000 boxes are booby prizes.
That works out to 4,000 Bricks for every Million that are shipped. Not bad considering, but little consolation to a few thousand broken hearts on Christmas morning (or tomorrow).
#PS0.4% (somebody meme this right now)
Not sure if he’s even tried the game based on his comment. The only demo I’ve played and that I’ve seen available in stores focuses on the multiplayer Arena matches in the colliseum (only solo of course). So it’s more of a horde mode which is kind of hard to judge the game based on that.
However, I can say this definitely is not just a QTE game. The fighting is definitely more akin to Batman but there is much more emphasis placed on timing (which is why I think it comes off as QTE in some trailers). How you choose to engage enemies based on their attacks is totally free form which is where the skill and depth comes into play. If you choose to perform special executions once you’ve weakened certain opponents there is a seamless transition into slowed down close-up cinematic but even then there are rank rewards for predicting and timing the right sequence of buttons that determine how much XP etc. you gain from the kill so it’s not just a detached QTE, You also have Special skills by associating yourself with various Gods (like Mars, Apollo, etc.) that add a supernatural element to your brute force warrior attacks. It’s really fun when you get the hang of the flow of combat to challenge yourself not to take a single hit while taking down hordes of enemies with brutal power you feel like a badass.
Anyway that’s what I gleaned from the demo horde mode at least, I am looking forward to how those gameplay elements translate into a larger campaign story mode or if repetition will become a concern or not.
I know you’re referring to PC but the problem for PS4 is that it does not allow external HDD, you have to commit to one internal storage. Added to that, of the 500GB internal drive it comes with, after system OS and reserve is factored in you are left with 408GB.
So even if you have a $300 256GB SSD in PS4 after system reserve you’re looking at maybe 180GB available for anything else if you are lucky. with most AAA titles clocking in at minimum 30-40GB installs you’re looking at about 6 games to fill it up without anything else.
Sounds like someone missed out on preorders..
The only problem I see is that despite big games coming out for both platforms next year, the popularity for PS4 at launch has been driven by the hype of Sony’s war cry since e3 about PS4 being all about games for gamers, yet at launch it doesn’t have many substantial actual games to play. The reviews for kill zone and knack have been moderate to poor with only an arcade title like resogun getting universal acclaim. This is a lunchbag letdown for everyone who jumped on this train back in the summer and are left with few options on their new system until next year. The games are certainly coming, but try telling that to the guy holding that sexy DS4 controller staring at the home screen for the next 5 months.
I’m not saying they will be the best games ever released, but there is much more depth and variety for actual Gamers on Xbox One at launch in spite of all the hype. Detractors can call it a TV box or joke about kinect all they want, the fact is that PS4 owners have no answer for a AAA racer like Forza5, an open world action game like Dead Rising 3, a 3rd person hack n slash like Ryse, an old school AAA shooter like Crimson Dragon, a hardcore fighter like Killer Instinct (that’s also free to play), even unexpected options like LocoCycle or RTS like Zoo Tycoon AT LAUNCH DAY ONE. That’s in addition to all of the big release multiplats for the masses like madden, FIFA, cod, bf4, AC4, etc.
The big games are definitely coming for both, but it’s hard to argue XBox One is giving gamers more options and more games out of the box. To me, that’s the letdown for PS4 owners tomorrow (myself included) knowing that in a week or two the games will dry up pretty quickly waiting for second son or watch dogs.
Kinect-enabled interactive music video for Fatboy Slim’s “Praise You”?
I’m still going to give this game a chance, if not only for the reason there quite literally are no other IPs or compelling new games to play on this system come Friday. The presentation of the game looks nice at least but it looks like the shortcoming is repetitive two button action of jump and punch only. Also from the live stream today the jumping mechanic seems really clunky, maybe it’s not but it looks that way. It’s surprising that such a core mechanic like that would be so under developed (consider ingot he only other action is punching).
Anyway, I will give Mr. Cerny’s team and the creepy cadence at which he speaks the benefit of the doubt until I see for myself.