A pre-sold item isn’t actually sold until the item is in the buyer’s hands. Oculus just has to make sure that the buyer gets their money back. It’s not legally shaky unless Oculus is canceling orders and keeping the money.
Yeah that’s when I just don’t preorder. That policy worked perfectly for me when Colonial Marines released.
I preorder my games, but only the ones I know I’m going to pick up day one. I didn’t preorder Dead Island, Ghost Recon: Advanced Warfighter, Red Dead Redemption, Portal 2, L.A. Noire, Max Payne 3, Assassin’s Creed (1, 2, Brotherhood, or Revelations), Wolfenstein: The New Order, Fallout: New Vegas, or any Halo game before Halo 4. Those were games that I wasn’t sure I would get my money’s worth out of by buying them the first day they were out, so I didn’t preorder them. I didn’t miss out on anything big in any of them for not preordering and the only game I preordered that I hated was Alpha Protocol. The only reason I preordered it was because I didn’t do my own homework on the game before it came out and thought it was going to be awesome but I learned my lesson.
A better thing to tell people is to not be a sheep. Don’t preorder a game blindly, do your research. See if the game is for you, and make your decision then. If you’re on the fence about it, don’t preorder it. If you’re super excited about a game and you know you aren’t going to wait to buy it, then preorder it. Make sure you get one. Don’t be that asshole at the front of the line at a midnight release bitching out the clerk because they don’t have a copy you can buy.
And don’t preorder Game of the Year/Ultimate/Complete/Remastered editions. And for the love of god, don’t preorder digital games.
What he’s saying is that you shouldn’t preorder, period. Good or not. Regardless of if it helps you or not. Despite allowing retailers to manage inventory and purchase enough copies from vendors.
He’s insinuating that preordering is evil, just like the companies that make the games you preorder, because you can preorder them. Nevermind that they use the demand of the game (established by preorder numbers) to determine how they should market the game by looking at the demographics of the regions the games are being preordered in.
He’s stating that gaming retailers shouldn’t ask you to preorder because they should know magically how many copies to buy and distribute to their stores without ending up with a lopsided demand of the supply. That trying to incentivize preordering to guarantee a game will be there for you when you come to pick it up is wrong.
Isn’t the used market what people were complaining about Microsoft trying to limit with the Xbox One initially? That path really worked out. Just looking at the reaction to Xbox One’s DRM measures seems to prove that those complaining about GameStop’s foothold in the video game marketplace are simply an extremely vocal minority.
It doesn’t sound like it’s going to be much of a missing element to the game if you miss out initially.
You don’t understand how margin and supply and demand work, do you?
Wait a day or two then? Like he said, they keep a game for you for up to two days and they have the ability to hold it longer for you if you make arrangements with your local store’s staff. I won’t pre-order games that I’m not sure about. I still am disappointed sometimes, but nothing is a sure thing, whether a review is glowing or not. Just because a game gets terrible reviews, doesn’t mean I won’t like it; just like a high score doesn’t guarantee that I’ll love the game.
Do your homework and you won’t be surprised. Then preordering won’t feel like such a gamble.
Doing what they can to stay competitive? I wouldn’t say that qualifies as being desperate. I’m actually pretty happy that the PS4 was so popular because it leeched all of the loudmouthed, annoying kids away from the Xbox One because every 13 year old kid believes whatever their friends tell them.