You’re probably both right. Packaging, shipping, retail margin, and services overhead (PSN) can more than make up for the difference between the $381 number and the $399 sales price.
Can I have my fraction deducted from the legal team’s fees? 36% overhead? That’s more criminal than the supposed price fixing.
Oh, BTW. Most of the development costs for a AAA title go into single player portions. Which they’re conveniently leaving out of Titanfall.
Call of Duty supposedly only cost a third of what it would have because it’s multi-player only.
Production costs are 10x? Sorry, no. Marketing budgets are up. The use of mainstream voice talent is up. Licensing costs are up. The actual cost of making a game is only marginally higher when adjusted for inflation. And prices of the initial game are up enough to compensate… at least for AAA games.
If a $70 game sells 2 million copies, I’m not going to lose sleep of the fact that they had a $60mil budget. Especially if they blew a quarter of it on advertising, buying reviews, and astroturfing blog comments.
The Ouya brand? Almost nobody knows Ouya even exists outside of gaming blog readers. And even less people actually want one.
There’s nowhere for the Ouya brand to go but up. (Or out of business completely, which is probably more likely.)
Just what we need.
The clear attention to shipping D3 on consoles was one of the big things that wrecked the game. Limiting available mapped actions to 4, and the removal of skill trees was a clear nod to the limitations of a controller. If they hadn’t done that, it would have been awesome on PC instead of on consoles.
Maybe with D4, they’ll wise up and skip the console version entirely. But sadly, I doubt it.
This is all well and good until a couple months from now when Titanfall is old news. ’cause lets face it. No matter how good it is, come the holidays nobody cares about a game that is 9 months old. Then what?
Fantastically, if you consider what they’re really doing.
This company is massively profitable, and they probably have no solid ideas that are likely to generate equivalent revenue from additional investments. But that’s not what this IPO is about. This is about the original investors cashing out. The stock can tank and the company can go out of business in a year, and the IPO will still have done exactly what it was planned to do. All they need are enough irrationally exuberant morons willing to part with a total of $500million on a tech IPO.
Seriously, think about it. What next app do they want to write that they can’t write with the $568 million in profit they made this year? And since when has writing one wildly successful app meant that you know how to hit the lottery a second time?
The Xbox one has actually been on the market for close to nine months. It’s only been available for three months.
Everybody should be getting a little tired of the BS numbers games manufacturers play with pre-orders. Do you really think every single thing that hits the market is the “fastest selling of all time”? Yeah, stretch the pre-order period out, and count the people that put $15 down but haven’t picked it up and paid the remaining hundreds of dollars balance as a “day one sale”, and sure.
So your argument is that adding the cost of an AppleTV to the XBox so that it can be a better AppleTV makes sense somehow?
Microsoft lost the war for the living room to perfectly good devices that cost less than one fifth the price of the XBox. They should make a gaming system, or a media device. Or both. But either way, the combined cost better be less than a PS4 plus a Roku. Or a PS4 plus the free built-ins that are included in your TV.
If ESO is successful there will be pressure to NOT release another single player TES game. They won’t want to undermine the recurring revenue stream from the MMO.
The only hope for traditional Elder Scrolls games is if ESO fails. Which seems likely anyway, since it feels just like every other MMO, but with worse targeting.
Amount of money EA could have gotten from me for a new Dungeon Keeper game without the “Free to play” mechanics: $35.
Amount of money EA will get from me for the version they released: $0.