I'm a moogle, and I like cookies.
I guess I’m part of the majority, I don’t think the characters or quests over all were interesting enough to keep me pushing through to finish NV, though to be fair, I couldn’t get back into FO3 either after I played through it once(and couldn’t bear playing Skyrim, no guns nor humor of Fallout).
That said, the prostitute mission in NV was brilliant and had me laughing out loud.
I don’t think they did enough to differentiate themselves, and I didn’t think the quests were nearly as unique and fun as FO3. Not to mention the pure number of bugs I ran across in NV I kinda just gave it up. Overall, NV had a better main story, but FO3 had better side missions.
Procedurally generated doesn’t necessarily equate to better either. It really comes down to the type of game being created, and what their goal is with the game. So far, I’ve really yet to find many story centric games that use much PG. However Rogue-likes, and exploration games can excel with it. I don’t imagine most puzzle games, could really benefit from this either.
The real focus in gaming should be interactivity. We no longer want to just look at how amazing things look, we want to play with them. GTA and Minecraft gives us worlds to play in, where a game like Bioshock looks pretty, but is ultimately an empty box with nothing to do. Battlefield now gives us destruction, an every changing place to play, can we really settle back in CODs enforced gating?
This is like a match made in heaven. The art styles are already similar, and with a focus more on story than the gun gameplay(which was never great in Borderlands IMO), this could be absolutely stellar. I’m buying it for sure.
Sweet, sounds promising. I like the premise of reverse tower defense.
Get it on the PC, it’ll be higher resolution anyways.
It’s actually built in Source, so it is a little dated, and with such a small dev team(for a AAA game), I’m still pretty impressed with what they’ve pulled off. Of course being by the COD team, I don’t doubt the art and programming direction likely still has that influence.
It they can manage to pull off more fulfilling gunplay than Borderlands, interesting interactions with other players, and actually port it to the PC, this might make an interesting game.
More than likely, every other game that is supporting the old consoles seems more like a port over to the new ones rather than focusing on the new generation.
You mean by the fact that they were owned by Microsoft where they were limited to only making games for the Xbox? I don’t really see why they CAN’T make a game for the PC now that Activision is publishing. Add in the fact that the new consoles are already x86, and it just seems strange.
This game looks amazing, now if they can just pull of the gameplay. From trailers so far it looks a little twitchy, like it’d be hard to be precise. If they can pull of the gunplay, and add a compelling story, this game will be truly mind boggling.
Everyone uses military power to achieve their geopolitical ends. Your statement makes no sense.
My problem with Early Access is the cost, most of these games are charging $20-30 for an unfinished game, when I can go buy a game for $10-15 that’s finished, and know how it’ll play. I’ve tried a few of them, Prison Architect, and Kerbal Space Program, and have been pretty underwhelmed at what you get for the price. If they were really smart, they would charge a small amount depending on what stage the game is at, start at $5 or so, and as the game builds a reputation start charging more, until the final price of the release version. The only Early Access game I’m interested in at the moment is State of Decay because it’s technically a finished game, that’s getting polished for the PC.
Don’t get me wrong, I like the idea of a constantly shifting game that’s fluid and adding more, but given the inspiration for Early Access was Minecraft, it started cheap and as it’s reputation rose, it started charging more with demand. It’s game was largely playable out of the gate, and improved with time as it added to it’s scope.
Dang it! Why must this game be getting such good reviews? I don’t have the money for this, and Zelda, and a larger memory card!!
Right? They utterly bash the PS4 for poor game lineup, and mediocre software. But gloss over those, and even worse attributes, for the limited functionality of the Kinect, and it’s fascination with the dying medium of cable TV (of which they proclaim is ‘looking to the future’).
So the only real benefits the Xbox offers is it’s controller, and high quality voice chat? I don’t think the higher price tag and greatly reduced graphic performance is worth the trade off. But I guess the real analysis is an on going process, as more games come out, and improvements come for the software.
I’d be interested in reviews of future iOS game controller devices. I love to play games on my iTouch, but some games really do just need a physical controller, so I’m super excited for what iOS has done to open the door for controllers.
FINALLY! Weren’t we supposed to get Miiverse last November? I guess a year late isn’t too bad.
Let’s be honest, neither console has any greatly compelling first party games at launch.
And we get the collector’s edition? YAY!!! Even if it’s not nearly as complete as Europe’s collector’s edition :(
I was afraid the platforming wouldn’t work out. It looked a little clumsy in trailers, but hoped it was either minimal or they fixed it by the time the game came out. Though I’m curious why this predictable story gets slammed, while the story in Gone Home(super predictable), is praised.
I’m surprised they didn’t talk about doing much with the light bar, it’s not much, but given the look of the game, a soft light glowing I think could really help the feel of the game.