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mintycrys

  • joined Oct 20, 2012
  • last login Jul 28, 2014
  • posts 18
  • comments 3805

1v1 me bad kid

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Maybe you should write an article about it, then!

Watching Rich throw the immunity challenge in the first Survivor was the first time that I, as a gamer, felt a kinship with anything I’d ever seen on TV (outside of Nick Arcade duuuude). It was fascinating to see because I got it. I understood what had just transpired, and made me think for a moment that maybe TV, as a medium, was preparing to embrace elements of what made games games outside of network game shows.

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Ooh, ooh!

And then we’ll get an expansion with a possible level cap raise and we’ll have to do it again! So basically it’ll be like grinding Everfall in Dragon’s Dogma post-game, and then getting Dark Arisen and getting to go grind for more high-level loot once more!

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I think a large chunk of the game experience for dedicated players is going to be the grinding of endgame Raids for top-tier equipment rewards until we get the weapons we want and the armor with the bonus effects we want, so I imagine that’ll be 30 hours, tops.

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I haven’t watched Survivor since the first season; I figured I’d seen all I needed to see once the metagame had been boiled down to its most essential elements. Are people still coming up with new strategies?

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If we’re looking into game topics worth discussing with regards to “reality TV,” I’d argue there’s no finer example than Richard Hatch taking his hand off the idol in the final immunity challenge at the end of the first season of Survivor. One man boiled socially min/maxed his way down to the core metagame and defined an entire generation of future competitive reality TV programming. It was a stunning thing to witness firsthand, and definitely a topic worth exploring.

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Well, the subclasses lend themselves to some rather creative playstyles. Bladedancer alone would’ve made for an awesome class to bait people into Halo-style jump back beatdown traps with the teleport skill.

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The next big thing is generally not seen on the horizon until it actually becomes the next big thing, I noticed.

Such was the case for last generation’s Next Big Thing™, certainly.

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This is my worry as well. Destiny kind of needs to be huge. This is supposed to be the FPS that makes me forget all other FPS’s for the next decade, at least based on what’s been said of it. Combat-wise, I’m honestly somewhat inclined to believe that could be the case. But if the entirety of what the game has to offer can be done in practically 50 hours, I’ll feel like it wasn’t enough.

This is my main gripe. This game is the logical design extension of Halo: Reach in many ways, and I love it for that, but Bungie wanted to make a ginormous persistent open world shooter that people would be playing for a decade across multiple iterations, and they start by giving us one disc, in a genre with gameplay that millions of people have more or less mastered, and think we won’t have powered through it by the time September is done and over with? The thing that kept Reach afloat was the glut of brilliant Forge maps, custom gametypes (RACE!), and user-generated content that they were able to cycle into playlists to keep things fresh. They don’t have this luxury anymore. They’re controlling and curating the experience by themselves, and they’re about to find that it’s much more work than they had anticipated, especially considering they are now contracted under a giant gaming conglomerate that manages the biggest and most successful MMO gaming has ever seen.

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QFT

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It’s not even so much that I have a problem with that amount of content, but rather that Bungie (or maybe this is Activision’s doing?) thinks there’s enough content to last us for a year, when the expansion hits. It seems like they’re aiming for a level of longevity in a game that it probably won’t even be able to partially sustain in the interim. They’re putting the horse before the cart in a lot of ways, and it’s hard to tell whether they’re having to resort to budgeting their content ideas for the first game to last across four separate entries so they don’t blow their wad too early, or if that’s really their vision for this game.

Again, I’d play a game with that amount of content, but Bungie was making this sound like an astronomically vast and otherworldly experience, but the prospect of having them drip-feed us a medium amount of content one year and a small one the next in two year cycles across eight years seems a bit weak.

Then again, this is just speculation (if a good guess). Here’s hoping this first game is merely small simply because it’s cross-gen, and that subsequent entries will be much, MUCH larger in scope.

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I was interested in Destiny, possibly digitally on 360 until I upgrade to Xbox One, but hearing the news about what we can safely assume is the limited size of the game world, I’m really hesitant, now. I was looking forward to getting my hands on Bladedancer for Control shenanigans, but seeing that the game world might end up being smaller than Xenoblade (and with much less to do) gives me pause. I maybe spent twelve hours TOTAL doing unique Earth stuff across all its areas outside of the couple of caves and locations that had overleveled enemies, and while I like the way MP handles, there is potential for HUGE imbalances due to class abilities and I’m not looking to spend the vast majority of game time grinding out MP wins for faction levels so I can buy swag in a game with a maximum of 50 hours of content. I’ll wait on reviews and impressions within the first couple of weeks, to see if a bunch of turbonerds blow their way through all the content and cry about the size.

Side note: Binary Domain is $3.74 (75% off) on Steam right now. If you like third-person shooters, you pretty much owe it to yourself to play Binary Domain. It’s the game made by the Yakuza team after getting sick and tired of making Yakuza games, and it shows. Binary Domain has a cool story, futuristic visual design, and great characters. It’s a fun burst of creative energy from a team that needed a new outlet for said energy. Go buy it!

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The best part about the ‘Family Guy’/‘Simpsons’ crossover might be ’Bob’s Burgers’

Isn’t it, though? “Art Crawl” alone is better than half of the available seasons in The Simpsons’ library, and likely better than all of Family Guy…and that was just in the first season!

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Dunno why you called an opinion "comedy."

This doesn’t seem to be a laughing matter for you.

Please keep the score complaints to yourself; it’s against the Community Guidelines here and it doesn’t really add anything to the discussion.

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No, the name “Cliff Bleszinski” suggests that it is, and the disclosure statement at the bottom indicates that his brother is, incidentally, the founder of a sister network, and that the fact that this is made open knowledge shows that we are not trying to be sneaky and surreptitiously advertise the establishment discussed within the coverage. Polygon has made that disclosure before in other articles about Cliff Bleszinski.

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Explored the moon yesterday in Destiny. It was pretty cool. A little sad that we were only allowed to go into one of the temples that were there. Still, I got to Pike it up and it was fun.

I did spend a few hours pubstomping in Iron Banner, and I am now 100% certain that there is no reason to carry any secondary other than a shotgun on Control gametype. Sniper rifles are viable on Mare Cognitum if you’re camping on the outskirts and killing people emerging from spawn points, and they’re okay defending points B and C looking towards point A because of the tight line of sight, but are otherwise much less useful than a strong shotgun and good close quarters strategy, which you should have if you’re familiar with Halo… And you will have if you don’t already.

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Amazon was running year PS+ subs for $30.00 during the holidays last year on promo, which is how I got mine.

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The GBA version’s default mode is basically the PSP version’s hard mode.

You’re getting normal, at the easiest, and there’s nothing easy about Yggdra Union.

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Oh, hush, you. :p

Once your eyes adjust to the bleeding caused by the busy everything, I think you’ll find it quite enjoyable. You ARE getting the version of the game that has a difficulty closer to “normal” than the other.

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Never played Crimson Gem Saga, but enjoy the Yggdra!

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It’s in the discounts section. Just choose to view all discounts and you’ll see them in there.

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Have your seen what Japan has released on PS3 and Vita lately? They used to make killer stuff much more regularly. Anyway, go try Sting’s games, people. Riviera is a neat RPG with waifu elements, Knights in the Nightmare is a maximalist strategy/bullet hell hybrid, and Yggdra Union is anime chess with the most creative and heartfelt presentation I’ve ever seen. Gungnir is much more traditional, but I think it’s PSP-only.

All for five bucks each!

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The company, dogged by wider perils, spent the entire last generation seeking to rectify its own error, partly caused by its own (at the time) notorious arrogance. Lessons have been learned.

They did no such thing. They sat back, assumed (correctly, to be frank) that people would buy their console because of brand loyalty even without software, and just tried to get their price lower as quick as possible to be more competitive, gutting features along the way.

They didn’t change tack or anything like that—they just tried numerous different marketing campaigns until they found one that resonated (Kevin Butler), worked on building their game library until critics started taking notice, and charged full speed ahead.

They DID, however, attempt to straighten up and fly right after the PSN hack left them with so much egg on their face that they had to respond and engage in public damage control to appear like a viable competitor versus an increasingly complacent and less games-focused Microsoft. That was where they began to make their turnaround, several years after launch.

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Hey guys, for those of you who like good Japanese games of the RPG variety, put down Loli Cameltoe Peek Quest III and head on over to PSN where Sting’s portable library is on sale for $4.99 apiece.

Go grab Yggdra Union, at the very least. You’re not getting the best version, but you’re still getting one of the greatest portable strategy games ever produced.

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Attention: we now have dates for your Sonic Boom launch party

I brought the lotion last year, so I guess I’m bringing the Kool-Aid this year.

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