1v1 me bad kid
Does Square Enix really think they’re so special these days that they can tease what will likely be some mediocre CCG social game?
Then again, Japanese casual gamers really eat that junk up, but those are hardly the gamers that identify with the franchise like Square Enix wants.
The difference is between the amounts of money that they and I can sink in paying lawers.
Your point about the little guy’s chances in court notwithstanding, sollared told you what the difference is above. A class action lawsuit would be different from being sued for breach of fiduciary duty and conspiracy to mislead investors.
One is purely a civil matter, the other can be both civil, and if the feds pursue, criminal.
If we return to the regrettably useful rape example: the thought process (in your parlance) is the same as theft
Obviously copyright infringement and rape aren’t the same crime, even if the mindset behind it is similar.
Not sure I buy that premise in the least, seeing as rape is easily classifiable as an act of assault, not theft, and while you can attempt to tie what is forcible sexual assault to theft, it shares more in common with most legal definitions of kidnapping, in that it is commonly forcible confinement or restriction under the threat of bodily harm.
Can you please address my other points about victim outcomes
Yes, we understand that piracy and theft are different, but victim outcomes shouldn’t really enter that discussion unless you’re trying to rationalize the decision-making process behind engaging in piracy by arguing that piracy may as well be victimless because no physical property is removed, forcibly or otherwise, from another’s possession.
The possibility of victimization is merely a sideshow to the question of the thought process behind why someone chooses to pirate, and relevant only for the purpose of determining punishment for the act, that is, unless somebody is trying to determine how people may be harmed by their piracy and in what manner, which begs a number of other moral questions, also tangential.
Fun fact: That cosplayer is model Trina Le, whom 343 reached out to during the making of Halo 4.
She’s the body model for Cortana in Halo 4.
I love how people always bring up the “piracy isn’t theft” angle, like that somehow invalidates the entire line of reasoning behind the fact that the same thought process goes into theft as it does to piracy, but people think of piracy much more casually than actual theft because with piracy, you don’t have to go through the trouble of stuffing merchandise down your pants and getting to an exit without alerting security or setting off theft alarms at the door.
Except that Sam Lake and Remedy are a known quantity that has provided great shooters with stellar writing over the years. From the sparse bit of gameplay they showed us, it’s clear that it’ll play like a Remedy game, which is all the confirmation we need.
Yep, sounds about right.
Who else here called the Hammond Robotics phone number after they saw it pop up during the reveal?
Same with Killer Instinct being on the list for best fighting game, that came out two weeks ago, with any self respecting awards ceremony that’d be after the final date to submit entries because you can’t really expect the whole jury to play it enough to figure out how it stacks up compared to its competitors in under two weeks time.
This is a poor way to look at it. The fighting game genre hasn’t really had a whole lot going on this year, and it IS a 2013-release game, having been released a few days after the nominees were announced, so I’d say it certainly makes a strong case, especially considering there was more unique footage of the game being shot and uploaded every week after E3 than there was of practically every other launch game from E3 until launch COMBINED. It formally released last month, but so many people have gotten hands-on during the last several months of its development cycle that it feels like it’s been out for quite a bit longer.
In any case, it’s a precarious position this year, what with VGX announcing between PS4 and Xbox One launches, and in the interest of competition, they are likely going to allow any launch games to be eligible for nomination. They weren’t going to have a big corporate-sponsored game awards show and then NOT draw attention to the fact that new consoles are out, especially when so many gamers are already gaming on them. To do so would’ve been an out-of-touch misstep, one that seemed like a memorial service for the consoles of old.
But one thing was an almost constant, the growing contempt some of gamings biggest fans had for the show.
I still remember the opening “performance” for the second annual VGAs (2004), which I refer to as the “thug-off,” where a bunch of the most thug gangsta-looking people I’ve ever seen, but likely with a decade of jazz dance under their belt instead of a cheap handgun, had an embarrassing Come-At-Me-Brodown set to rap music in a circular pit in the main stage. They wanted to do something to represent the gaming zeitgeist for that year, which happened to be the massive popularity of Grand Theft Auto: San Andreas.
That’s the moment I point to when I think of the most embarrassing moment for gaming in modern popular culture. It was truly horrifying to watch. I bet the suits were real proud of themselves for it, too. VGAs have gotten better over the years, but the bar’s been six feet under since year one, make of that what you will. Let’s hope this rebranding is really a rebranding, rather than a dumping of the name of old while continuing the embarrassing shenanigans associated with the old moniker.
I don’t remember the PC version of FFVIII looking rough AT ALL. hardware acceleration did wonders for that game, even at 800×600. With the FF8 Launcher, you could raise the resolution even higher, even though it was mostly unnecessary given the game’s assets. Game clock functions and menu animations were always choppy (it was built into the PC port), but the game looked great, with excellent framebuffer implementation for things like Eden and Ultimecia’s final form.
And it looks gorgeous, too, better than most PS2 games.
Did it ever!
Vesperia had a ton of bonus content, rare monsters (Final Fantasy-style, where you have to land your air transportation on very specific areas of the world map in order to fight them), hidden weapons, sidequests, costumes, and skills…there was just a ton of extra stuff. It didn’t suck like with Graces, though, because the world wasn’t a series of corridors. There was a big world to explore, and the existence of extraneous content fleshed it all out.
The downside is that it had Abyss’ rather strict sidequest design, where you needed to revisit specific previous locations at very specific points in the story in order to trigger the events necessary to not lock out the remainder of the sidequest. Thankfully, it was much easier with Vesperia because the game was far more amenable to backtracking in earlier parts of the game than Abyss ever was.
Excellent post. I do appreciate that many are seeing the leap from “we should have a day of silence in remembrance of the victims” to “gamers should have a day of abstinence from online shooters in remembrance of the victims” as a confusing non sequitur. The optics of this have the potential to be damaging with little to gain for engaging in it besides a bit of personal moral gratification.
While this entire exercise might be intended to preemptively deflect criticism of gaming, it also draws unwanted attention and puts a target on our backs. Supporting something like this as a way to say “not all gamers are unfeeling monsters” is fine, but it also raises questions about why it’s necessary for is to do so among many watching from the sidelines.
So I’m playing Dark Arisen, and my main vocations for my Arisen and my Main Pawn until about level 28 were both Strider (got to get dat Stamina brah). I’m about to change vocation, and I’m thinking about going Fighter on Arisen until I can purchase the Sinew augment at Rank 5, then going full Assassin. Assuming that’s not a bad game plan (and if it is, tell me!), what vocation should I choose for my Pawn? From the information I’ve gathered, Mage is crap for a Main Pawn, and Ranger’s stat gains aren’t so hot.
Any help would be appreciated!
I like the idea behind it as well, mainly as a measure of common courtesy, but I’m not certain there’s any way to do this that doesn’t result in what comes across as a tacit agreement from the gaming community that, somehow, our hobby is complicit in this tragedy.
If feels like we’re being implicitly told that we’re responsible, and that the least we can do is just accept our role in it. A moment of silence is a nice sentiment, but I’m not sure this is the best way, or even a good way to go about asking people to participate.
Pearman acknowledges the divide in views and that many gamers feel that such a gesture is an admission of guilt that associates guns with video games. But he says the ceasefire isn’t about that, and he isn’t concerned about the parallels being drawn because the event isn’t about what the media or politicians think.
Unfortunately for Mr. Pearman, perception is reality. Even if this is simply the gaming community showing solidarity and having a moment of silence for the victims of Sandy Hook, using loaded language like “cease-fire” and aiming this squarely at people playing shooters seems like a bit of finger-pointing with a faint whiff of public shaming, and others will pick up on it and run with it.
Fire Emblem’s most aggravating quirk (and one that varies from iteration to iteration) is the somewhat offensive RNG fuckery that goes on in battle. Losing good units to poor tactics is one thing, but having a weak unit walk up and crit from 2% chance for a kill? This is still a thing? In this day and age?
Vesperia is a really good game, and I agree that Graces was mediocre (the story was also crap). But Xillia was really good as well, in my opinion, I liked it as much as Vesperia (though Symphonia is still my favorite). Not sure if you played it or not, but it was one of the better games in the series in my opinion. Story wasn’t exactly great, but it was better than some other stories in the series for sure cough Graces cough cough.
Symphonia’s story is actually it’s high point, I’d say. The game has NOT aged well, however, having much to do with its skill system and the rather primitive version of the LMBS, but the game world is great, otherwise.
As for Xillia, it has a pretty good cast and a good story, the latter of which is greatly hampered by the overworld design and relative corridor-esque linearity. I hear Xillia 2 fixes a lot of issues with the game, but I’m just hoping that the new game is in the vein of Symphonia, Abyss, and Vesperia rather than Graces and Xillia.
selling costumes as dlc has never bothered me
Normally, it wouldn’t bother me, either (see: Street Fighter), but costumes have been a staple of Tales games since they went 3D, as they were tied into titles, and served as rewards for completing sidequests. As the 3D games went on, they added more and more costumes per character, and when they used Vesperia PS3 and Graces to test out the selling of costumes as DLC, they figured out that their primarily otaku fanbase would spend loads of money on costume DLC, which made building them into the finished product a mostly nonexistent priority.
But yeah, I can see how Xillia would feel complete if your exposure to Tales games is limited, or if you hadn’t played through Vesperia (whose quest and content design was an extension of Abyss). Still, after Vesperia, Xillia feels complete, but bare-bones with a minimum of fleshing-out the worldbuilding through sidequests and bonus content. It just felt like a series of field location tubes connecting the occasional town and dungeon with some story in-between.
If I were talking about how Destiny is better than Xillia, that’s one thing, but Vesperia is easily comparable to Xillia. It’s not even that old of a game, only preceding Xillia by three years, and still has at least twice as much content, better characters, a vibrant world map, longer main story, and doesn’t gut costumes from the main game to sell as DLC.
Quest rewards in Xenoblade exist for the sole purpose of raising affinity (which has its own benefits down the road), but will also give you extra money and experience for your trouble. That’s it. Very rarely will the rewards actually be anything great until late-game, and even then, the purpose of quest chains is to serve as prerequisites for skill tree quests, which are the real reward. All the good stuff is found by killing monsters for crystals, murdering Unique Monsters, or locating hidden areas.