1v1 me bad kid
They supposedly have the highest customer service approval ratings of all the boutique DTR resellers. I’ve never heard a single negative thing about them.
Whips are quite difficult to dodge due to lag conditions mixed with the fact that so few people actually use them that nobody really seems to know where the hitboxes are and what the timing for dodging is (that includes many people that use them).
There isn’t much to do versus whip users aside from rolling attacks and aggression, but crossbows seems to be a hard counter against them in the worst kind of way. Do watch out for Avelyn users…
That’s not bad, though I’d send him to Malibal, Sager, or Digitalstorm first to comparison shop.
Dark Souls 2, you say?
I still haven’t finished it.
Still have more to do.
Thought I’d change things up today.
What’s up with you guys?
Sounds like a great game to add in a hidden number system to determine whether your qualities will secretly suck when you get them ohohohoho
SOUNDS LIKE A FANTASTIC IDEA
We’re starting to see more and more AAA games go on sale within a month of release for one-day sales, which might be evidence of the west’s sales trends starting to look more like the Japanese sales trends, where people know what day their game comes out, and buy it on that day. In Japan, the majority of sales tend to be in the first week. In NA, but not in EU, strangely, sales tend to not be as big during launch week, but the sales decline is gradual, rather than a straight drop-off like in Japan. If we’re starting to resemble the Japanese market, then it might be considered normal to see a sale like this within the launch month, because the publisher has already seen 80% of its sales, already. We saw this with Bioshock Infinite and Mass Effect 3.
Yeah, well, autocorrect is a ducking piece of sit.
You would still benefit from the added fire damage, as that’s merely base fire damage, before you receive any benefit from INT/FTH scaling for additional fire bonus damage. The real question is whether you think sacrificing the BKH’s rather ridiculous ability to deal base physical damage unimpeded damage would be lessened by adding in more damage to something that some enemies can more easily resist. I’d say go for it, honestly. You won’t get the ridiculous boost in damage that would come from having higher magic stats, but you’d still get a nice damage boost, if entirely in fire damage.
You’ll be going from 450 AR to 494 AR, but more of that AR will be in fire damage.
You could always respec if you want, maybe balance out your INT/FTH? When you’re at least 20/20 INT/FTH, Felkin will give you the Hexer’s Set and the Sunset Staff, the latter of which actually requires 22 INT and 18 FTH, but has much better Dark damage than the Staff of Amana, even if it can’t use all hexes, since some hexes require a chime instead of a staff. between 22-26 is good for both INT and FTH regarding hex use, and you can still use some hexes if you need, like Chameleon for pissing off invaders.
Depends on the staff, honestly, and what you want to do with it. You infuse based on the base elemental stat your build takes advantage of. If you use sorceries, then infuse magic into your catalyst of choice. If miracles, infuse Lightning into your chime of choice, and if you use hexes, infuse dark into whatever thing you use to hurl hexes.
Darklurker is actually rather easy, as it is rather defenseless and attacks slowly. The tricky part is when it splits into two, which can be cheesed by running up to it and dropping a Chaos Storm, which will hit both, and can sometimes finish the fight outright. The harder part is getting through the trials, which are manageable with poison arrows and a good enough weapon to stunlock the Havel shade at the beginning of the Drangleic trial.
Note on Pilgrims of Dark Covenant:
The one in Shaded Ruins is the easiest, but save it for last. Go do Black Gulch first and under Drangleic second, so that you can do the easiest one last before the game throws you straight into the Darklurker fight. It’s not a hard fight, but the more flash charges you have, the better. Just remember to light all three of the fires inside each Abyss trial before attempting to leave.
Also, don’t worry about elemental infusions outside of fire unless you have the INT/FTH to make killing the primary scaling a worthwhile endeavor. Without the magic stats to take advantage of elemental bonus damage, you’ll be nerfing your weapon, especially if fighting enemies that even mildly resist certain types of elemental damage.
Wish I’d have warned you not to pour your materials into Blacksteel. It’s the Iaito equivalent (Iaito <3), yes, but its AR sucks, and requires 40+ DEX to be competitive with other katanas. I’ll never get those chunks and that slab back. Also, If you’re looking to powerstance dual katanas, be prepared to put in a hefty STR and VIT investment, because powerstance katana-wielding does pretty good damage, but uses lots of stamina and requires you to be quite close to land the two-hit normal combo. It also has trouble landing the L2 attack from the two-hit combo, because the range isn’t great.
You can grind the Berserker Blade at Iron Keep, which is a better weapon, but you’ll find better katanas past Drangleic Castle. I’d advise you to just +1 the Lost Sinner and go for the Chaos Blade. It’s much better and has superior range, even at the cost of taking damage with every hit, and you can swap that out for Darkdrift or Washing Pole later.
By the most generally-accepted definition. Why do you ask?
“Harem” is not a common genre of game. Many people incorrectly use the term to refer to a number of bishoujo game and ero-game categories featuring multiple possible love interests, when the term is more closely associated with manga and anime, where the creators can use a mass cast attraction to the opposite-sex lead to force more character development evenly and early across multiple cast members. This is rare in games, because being able to focus on a single romantic interest usually locks out the rest of the cast as romantic partners past a certain point in the story, and developers often shy away from making all of the potential romantic interests fight amongst themselves early on for the protagonist’s affections because it makes the different character traits difficult to distinguish with one another and it makes it harder to choose. These games are typically relaxed and try not to force the player into making a choice because of a pushy character or characters.
Also, being able to play multiple routes and choose a different love interest on subsequent playthroughs or checkpoint saves does not a harem game make, unless you get to keep relationship status with all the previous choices. which is uncommon in games that aren’t eroge, which often use harem routes as a pretense for group sex scenes.
None of the games you have mentioned are harem games.
Hell, most eroge aren’t even true harem games.
fax is robit, kinda.
we just started removing and excising, and before we knew it, there wasn’t anything organic left in her. We didn’t need to remove her heart, though; there was never one to begin with.
When she shuts off sleep mode every morning, the first thing she does is walk over to her fellow non-organic, the dresser, and says “your clothes— give them to me.”
You never said you weren’t, matt.
I think I can describe it. On a large screen, it felt like a cheap flash game, but on a smaller and more vivid screen, the game seems to come alive, and the fact that you’re holding the thing that is making your heart threaten to jump out of your chest is just a new feeling altogether. There’s a difference between playing with a timebomb on a screen with a keyboard or mouse and holding the thing in your hand, is what I suppose I’m trying to say.
Ew, Super Hexagon is not meant to be played on a large monitor. I tried once and it was like a completely different and mediocre experience. I can’t quite explain what turned me off so quick, but wow such strange very alein.
ChuChu Rocket was the first game I ever downloaded on mobile. Shit was ONE DOLLAR. I thought it was on sale and freaked out.
Turns out it’s always been a dollar.
Also, Super Monkey Ball feels so right with tilt controls. Still, you should pick up Super Hexagon, which was basically 2012 mobile game of the year by every publication. I’ll throw money at anything Terry Cavanagh makes, and I suspect I’ll do it again sometime soon, as he’s looking into porting VVVVVV to Android, which I’m not sure will work that well, but I don’t care.
If you’ve been buying all the Humble Mobile and Android Bundles, then you have a list of what’s good on Android. Here’s a start:
Riptide GP is a simple jetski racing game by Vector Unit, who made the awesome Hydro Thunder Hurricane for XBLA.
Smiles/Smiles HD is the best match-three game available. Definitely give it a shot. It’s got cool music, a slick interface, and a cool gameplay quirk that allows you to rotate your device to change the direction that new tiles swap in from. There’s also a port of superior DS Bejeweled clone Zookeeper, but just get Smiles and call it a day.
Super Hexagon is like the best thing ever and it’s required playing for mobile devices
Gemini Rue was recently ported to mobile, if you’re into adventure games
The Room and The Room 2 are excellent puzzle games.
rymdkapsel is a very special little resource management RTS with great visual design.
Game Dev Story is also required playing on mobile. It’s just wonderful.
ChuChu Rocket is available on mobile, and in HD. Need I say more?
Squids is now free, I think, and it’s a cool little tactical RPG where you fling your team of squids into bad guys to deal damage on aquatic-themed battlefields.
Bean’s Quest and Time Surfer are two great Kumobius games that make great use of the platform. You might not get a ton of play out of Time Surfer, but it’s still fun.
Cytus is about the best music game available on mobile (and mostly free!), if you count the utterly stripped-of-content version of DJMax Tecknika that’s available.
Trainyard is another great puzzle game.
Super Monkey Ball 2 has a special edition available on Google Play, which might be worth a look.
Both of Sarah Northway’s games, zombie-apocalypse sim Rebuild and cute monster physics puzzler Incredipede are solid games.
Punch Quest is grindy, but satisfying, and very much a skill-based endless runner
Superbrothers: Sword and Sworcery EP is available on mobile, if you haven’t played it yet. It’s a bit pretentious and silly, but the mood and soundtrack are stunning.
It took vlambeer forever to bring Ridiculous Fishing to Android, but it’s fun, for sure. It also seems to make a lot of Android devices run fiery-hot, so be careful.
I think that about covers the really good stuff. Stay away from mass-market crap like Angry Birds (go play Princess Punt, instead), and Candy Crush and other F2P nonsense. Cut the Rope and Where’s My Water? are the only really good mass-market casual games, so if you want to dip your toe into that pool, just download those two and let that be the end of it. Also, Kemco makes a lot of small JRPG experiences that will remind you of the SNES/PSX days. They’re mostly derivative, but still fun for the price.
Hope this helps!
Heropon must make an appearance.
Do it for justice, Big N.
Shhhhh, spoiler alert on the Calce-kun, Revo!
It’s an outsourced version of rather highly-regarded Tales game, with less content than the original, a few odd bugs and glitches, and a battle system that worked beautifully in 2D being forced to work in a 3D space. It doesn’t. This version isn’t considered slightly worse or marginally worse—it’s considered to be an undeniably inferior version.
I know people are going to say “well, this is the only way I’ll be able to play it,” but this release is so mediocre, it’s practically a different Tales game, probably an Escort title.
Saitek used to make a decent 360-style controller until they were rebranded as the part of Mad Catz that deals in high-end niche peripherals (like flight sticks) and and keyboards. You can still find versions of their Cyborg Rumble Pad online. They’re great for everything but shooters.
So they passed over the superior version on the system with the huge install base for the inferior version on the system with the tiny install base?
Is Namco chasing the dragon, or what?