I'm the deputy reviews editor for Polygon. This means that I play lots of video games and write lots of words about them. It's pretty rad.
Ethics Disclosure:In 2009, I worked as a freelance contractor for Natsume. I edited the translated script for Harvest Moon DS: Sunshine Islands. That's the only video game that has my name somewhere in the credits.
We have review updates for precisely this reason. If online is majorly flawed or significantly impacts our review, we’ll be updating it with that information. As is, I’m totally comfortable recommending this game based off the single-player, offline stuff alone.
(re: swear word, just a matter of opinion! I liked it for emphasis. :))
Fair point! I suspect this is the last major first-party game we’ll see though. Probably. Maybe.
If that changes, we can update it. We’re reviewing the game as is, not as the developers are saying it might be in a few months according to an interview.
Ummm yep, played tons of GT on PS1 and PS2, not so much GT5 because it felt really frustrating and flawed in a lot of little ways that prevented me from getting pulled in. Forza 3 and 4 kind of took GT’s spot for me this past gen, but GT6, I think, is very much a return to form. I stand by my statement.
Wait you’re complaining about GT’s driving being too arcade-y but praising Forza Horizon? :p
I’ll have to just disagree on a lot of what you’re saying, but the menus in particular. The menu system Polyphony Digital has in GT6 isn’t perfect but it’s a massive step up from GT5’s, which was just terrible. Everything’s clear and easy to figure out and find.
We don’t factor in cost so much as time. You can read about our review philosophy here:
Hey Peter- Good question and just to clarify, yes, I did confirm with Microsoft that the game is not coded to ensure at least one upgrade per pack. All you’re guaranteed in the packs is that items are of the same tier level as the pack you purchased and that you won’t get duplicates (which is nice).
And I agree, the ability to trade with friends or break down unwanted gear would certainly help somewhat.
Yeah, I really hope some cool Hot Shots stuff is in the works. Would love to see what they do with it this gen.
As GhostHorse mentions, we have a very clear explanation for what each number on our scale means:
If I were really passionate about wanting to score Ryse a 6.5 instead of a 6, Arthur and I would discuss why that is, why he thinks it doesn’t fit, etc. This isn’t some hard and fast thing where an editor who didn’t write the review says “THIS IS THE SCORE” and that’s it. It’s a discussion.
I definitely get where you’re coming from, but we’re very comfortable with our system.
I don’t think too easy was one of my main complaints. On normal difficulty, the game was suitably challenging — I had to monitor my health, died a few times, etc. Nothing super-frustrating, but nothing I’d call too easy either. Just not much depth.
No explanation given. I’m guessing Billzkrieg is correct though.
FWIW, the microtransaction stuff in the Xbox One launch line-up is definitely something I’m concerned about and am going to keep watching. Obviously, it needs to be judged on a game-by-game basis to see where it works and where it doesn’t, but Ryse is definitely one where it doesn’t.
I’m not saying Batman is deep, per se — I’m just saying Ryse is notably less deep than that.
The review is 100% based on the opinion and expertise of the individual writing the review. We have never and would never rewrite a review to match a pre-determined score. Again, coming to a conclusion on score with multiple editors is to make sure we have a score that matches the text, not vice versa.