No Unreal Engine? Scary.
Remakes are great, especially when you don’t have the original game anymore and it gets ported to the modern platform, but last time they did this, they ported OoT and MM to Wii VC and didn’t update any controls for the Wii. It was an exact port of the N64 version, so controlling it was unintuitive when the game is telling you to use buttons that don’t exist anymore (not to mention the game itself was designed around the button arrangement of the N64 controller). To an extent, the remastered port on 3DS still isn’t that useable. It’s better since it’s both remastered and adapted for the controls, but using it is still not as easy as it originally was. Will this be any different? Not to mention, will it be worth having a Wii U just to get newer remakes/ports of GC games when I kept the GC games I wanted, and just put them in my Wii, along with the older VC games. If you get a Wii U for other reasons, then Windwaker would be fun to play. But Nintendo still has the hurdle of getting Wii U into the hands of many gamers who aren’t convinced they even want to buy it (at least until the real Zelda game comes out).
Obviously, Polygon should only assign editors to a review if they’re going to like the game. That way, the review comes out positive.
I think it’s kind of strange that Rooster Teeth hasn’t been vocal about it much. No mention of it on their podcast, website, just a retweet from Barbara I think. How much of a personality was he? I don’t think he is/was an employee, but his profile says he worked on RTX (their annual con in Austin). It just seems that the forum knows him best, so when they find it weird/concerning that he left his belongings, I’m going to assume the worst.
The REAL question is – is any data that you download locked to that console? If you use an external HDD to store your game data, can you plug that external into another console? A little known fact about the PS3 is that any data you have on it is unusable on another PS3. Once you format a drive in any given PS3 console, that drive gets coded for that console. If you remove it and place it in another PS3, it won’t recognize it and want to format it. I had the launch model 60GB PS3 and upgraded to a 500GB drive, but the console died. I was going to get another console second hand and put my drive in it, but it wouldn’t do me any good. So my game saves are lost forever and I have to re-download PSN games and install disc games all over again.
It was also before you could rip the disc content to the HDD post-NXE.
Looks like a few of those listings need to be corrected.