Features Editor. Capricorn. Loves dogs. Shoots guns.
Ethics Disclosure:I'm a generalist gamer with one foot in the mainstream and another in the OG. I've been playing video games since there have been video games, and writing on the web since there's been one of those. But I have never let my doddering ancient-ness blind me
Thanks dude. It’s been fun to see how far I can push myself as a writer, and great to have the support from Vox and Polygon to do that.
I do think we are seeing a sea change in how games get made and companies get started, but I think it would be a mistake to think we’re going to ever completely turn away from the traditional models. My prediction (and this is just analysis based on my observations) is that many of the small companies starting now will fail as the creators discover the value of certain ways of doings things they left behind or rejected, but that companies built with strong foundations on the backs of well-experienced veterans who have managed to get lucky, like Hidden Path, will thrive. What we’re seeing right now is a lot of people entering into making games because they know how to make games. And they’re making great games. But I see fewer people making great game companies.
I think you do have to consider that there are petty people in any company. And especially at such a large one as Microsoft, things like this will happen. Microsoft is such a large company that its insides tend to be fluid as people move to new positions or into or out of the company. The way “it” behaves today is not how “it” behaved yesterday, etc. This story describes a specific time and a specific project. Worth noting is that during that same time, many wonderful things came out of Microsoft, and XBLA.