I like games where you punch people in the face and/or slice them down with swords. Also, dragons or aliens, apparently.
These are a lot better than I expected.
I got it on my second try I think it was. Yeah, it was annoying that it felt like I was strumming in tune with the on screen prompt, but it wasn’t registering correctly. I was using the Wii Motion Plus add-on though, which I hear are less accurate than the Wii Motes with Plus included.
(I got nothing)
According to Eurogamer, the problem with porting to the Wii U has been the CPU. Apparently the GPU is quite stronger than the PS3 and 360 GPUs, but the CPU is even slower than the 360’s. So it wouldn’t be impossible to make the engine work on the Wii U, but it’d take some work, which apparently EA Dice don’t want to do. Criterion talked about it in Eurogamer’s Digital Foundry article about their Need For Speed Most Wanted port.
Kind of how it took awhile for PS3 ports to not run worse than their 360 counterparts. It’d take time here as well, and I guess they don’t see it as worth the effort. :\
You or Revo should photoshop it.
Final Fantasy Falafel.
Final Fantasy Forever.
Hah. WHAT? I was already going to get this, but now I have to preorder it.
Just link him to the art-eater blog. Most art in that game is reference to something specific, not just general fantasy.
But Frostbite is more than Battlefield. It’s pretty much going to be the internal engine used at EA for the near future. Games like Mass Effect and Dragon Age will use it, and Nintendo fans like RPGs just as much as any gamer.
I’m not surprised that Frostbite 3 won’t run on Wii U, but I am shocked that Frostbite 2 won’t. Battlefield 3 is pretty basic geometrically, it’s mostly great lighting and explosions that give it an appealing look. Battlefield 4 on the other hand, is kind of mindblowing, and I wouldn’t expect that on the Wii U, or other games using that engine.
Alright, well damn. Ubisoft canceling his projects and now firing pretty much confirms that they only bought THQ Montreal to fuck with him.
Asian Will Wright?
It’s not my first fighter, but I kind of enjoy the explofists. Still, the PS2 also had Virtua Fighter 4.
Adi Granov is the art designer for this game, as well as the Iron Man films.
The difference is that Metroid Prime played exactly like Metroid. It might’ve confused gamers at first because it was in first person, but the concept of exploring an alien world, using your tools to find powerups in various nooks and crannies with the occasional blasting of aliens was still in place. This MegaMan reboot didn’t look like MegaMan though. For one, it was using guns rather than his actual MegaBlaster. The emphasis on platforming wasn’t there, and platforming is every bit as crucial to MegaMan as killing robots is. It just.. didn’t resemble the source material at all. The point in a reboot is to use the original elements but to update them for a new generation, where this reboot failed to do that. It could be a great game, but not a great MegaMan game.