Yep, you describe a very real situation. The company I work for, as a web designer, forces us to leave work when the day is done. This forces you to be more efficient with your work but also ensures you aren’t spending more time than necessary on a project.
The other issue is it seems this “over working” is romanticized when it shouldn’t be. Shirts with coffee and the life about how you stay up late lamenting over a project isn’t good. As Ken Levine said in a recent article about his departure, he learned that the obsessing with little sleep did little to actually benefit the project.
Unfortunate about your friends, balance is so so important especially in the arts when it get lost.
Thanks for your post.
I understand what you’re saying…but you aren’t entirely accurate in your reasoning because I am not sure you understand the “artist” type. To say it briefly,
Artists tend to get infatuated with their work. They don’t know when to quit and the keep working and chugging and doing this and that until they think its done or time has really crept in and they are forced to stop. This is VERY common place with developers often getting little sleep because they push and push. Artists have a really hard time letting go and being finished. I am an artist myself and I work with developers so I encounter this phenomenon on a daily basis. Sometimes I think something is done and I go to look at it and find that the developer kept working on it and changed this and that instead of moving on to the next project. Is this a sacrifice in quality? No. There is very little that separates Amazing artwork from Incredibly Great artwork.
I hope this makes sense. Now, the problem becomes a pandemic since all devs and artists do this together thus setting an expectation of norm. When you are part of an art team and everyone is working after hours, you will likely have to lest get looked down upon, etc etc. It is the studios that need to manage their employees and keep them from overworking THEMSELVES. Game companies struggle with this because they often run by gamers or artists.
Everything in moderation. I enjoyed your comment.
Exactly. No better way to put it. You also run the risk that a bigger team causes more inconsistencies.
Looking forward to his next venture.
But Gears is wicked fun (outside of singleplayer imo). I understand what you’re saying, but games are getting better and making it more fun to rip people out of cover. Waiting on the day when cover starts to fall apart the more it gets shot…
Really excited for this game, it seems to have a really good “feel to it” and animations are incredible!
Not sure why people hating on the cover system. Has no one played Gears Of War, Uncharted or The Last Us?
So lets wait for official gameplay reveal than leaked, color me excited. Game looks refreshing.
Saw the leaked footage, looks pretty awesome.
Where did you see gameplay?
Not trying to start a flame war, but I think if you have a rig you’ll be able to play the game. Its using the Source engine which wont strain your system so I am confident if you’re gaming on PC lately, you’ll be okay. It is also launching on X360 so you can play it there without a huge amount of disparity between systems.
Sign up for the beta on your PC and see how it handles it!
Go get that looked at ;)