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twoBrokenThumbs

  • joined Oct 25, 2012
  • last login Jul 24, 2014
  • posts 15
  • comments 3772

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The trick is to make something that people want to buy; not something that companies want to sell.

I agree with this. In fact, I agree with a lot of the article.
I disagree with some of the details, and some of it is true, but only one side of the coin.

For instance, I think the consoles as a multimedia center is a valued thing. Maybe MS tried to take it too far, but that doesn’t negate the premise. Historically, that is what people have wanted. I still have my original Xbox, which gave loads of media support out of the box, being able to play CDs (and rip the songs so you can listen to your music while playing a game) and easy plug in remote and dongle for DVD viewing. Top that with the fact that many people were loading up XBMC on them to make a “full” media console experience.
X360 just followed that route. XBOne tried to take it to the next level.

So again, I want my games, but I want my media too. So much so that I think the glaring flaw with the PS4 is NOT the lack of games, but the lack of DLNA, MP3, and CD support. Games will clearly come. Those other features maybe, maybe not.

I guarantee you that if Sony officially said that they will never add DLNA to PS4 but Microsoft said they definitely would, I would own an XBOne. That is a pretty powerful statement. Sure, maybe it doesn’t apply for everybody, but it definitely applies to some of the market.

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I concur. They needed to have shorter clips, and swap back and forth at full size.
Then show the same thing side by side.

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Yeah, the joke has to be a good one or it ends up being…well, what you described.

I have more of an appreciation for a “your mom” response to anything, because the brilliance of it is that it doesn’t actually need to make sense.

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Yeah, there are definitely vivobooks that meet that criteria. 13 and 14" versions abound.
The prices aren’t that bad considering I think you get better hardware than most other laptops. I just can’t speak for exchange rate though. I only know US dollars.

I still recommend taking a look around. Maybe Newegg CA.

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I have a love for yo mamma jokes. The other day my son told me “yo mamma so dumb she made an appointment with Dr. Pepper”
It was a proud moment indeed.

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Not sure everything you are looking for in a laptop, but I was looking around a while back for a friend. I settled on the Asus vivobook. She got it and is super happy with it. I played with it once and it seemed pretty good.
There are a lot of choices available for size and power, take a look and see what you think. Here’s an "example": http://www.amazon.com/gp/aw/d/B00COQGJSK?cache=5f237d69c0393374064080b6ac6774ed&pi=SX200_QL40&qid=1406040353&sr=8-1#ref=mp_s_a_1_1 though

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This is really cool in concept. Right now it’s too buggy. I can’t always get a song to play. It says it is playing but will either do nothing, or play the prior song I just played.

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Bingo. It’s about making good characters. You think somebody up for your story, and they happen to be female, or black, or gay, whatever because it is part of who they are and how they came to be in your mind. Defining those things in any other way makes them token.

And to agree with your comment below, yes I think developers have the right to simply create what they want. Like GTA 5, simply say that a female character is not what we wanted so we didn’t make it. Period. Done. The minute devs change something to try to appeal to this vocalized need, they are altering their art. Now maybe they can make it work, but us expecting them to do it is like putting the square peg in the round hole, then complaining when there are splinters everywhere.

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Penguins and ostriches too.

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Exactly. If their money came from games, they’d be making more of them. They are doing just fine with their big business plan.
Though I’d like to play left 4 dead 28:modern advanced combat.

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Sheesh, lots of back and forth on this. Let me just say that I agree with you.
The old sales saying is “don’t tell the market what to buy, let the market tell you what to sell”
Microsoft made a product, and it was too closed off with no alternate options and at a high price point, people didn’t like that and said so verbally and with their wallets.
Microsoft essentially changed everything to meet that voice and now it is selling at a dramatically increased rate.

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My take on these discussions (of games, not the industry) may seem negative, but it really isn’t. I don’t want to be pigeonholed as a "Who Cares?" person, but really my position is a matter of the fact that I do care.

My issue is that more often than not, the characterization of people in games does not actually represent who they attempt to. I actually think it is more of a shame to have a "token" person that doesn’t really represent a type of person, but merely a stereotype of a person, and then we feel compelled to say how that is so great that they put XYZ in the game. It’s so progressive!

If somebody tried to represent me in a game it would not come out well. Heck, people struggle to know and understand each other in real life, so to create a character properly is a real challenge. I have a hunch I would find a "me" category in a game as insulting, not liberating or accepting.

To me it’s like a score of a movie. If you don’t notice it is there then they did their job well.

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I can attest to some of this.
One, it is ingrained in men to work, and they tend to work more to support their family (even if they don’t get paid more, they subconsciously try to work harder)
Two, yes having kids is tough . sometimes the only calm place is work. Sometimes the only place a man feels he has control is work.
Three, there are so few good examples of being a father these days that they don’t know to invest into in relationships rather than tangible things. It’s sad but true. Some will figure it out, others won’t.

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Kajun volunteers as tribute.

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Ha! He disguises himself in a Hatsune Miku costume and is powered by the kinect.

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I finished Hitman Go last night. By finished I mean I have played all the levels, not that I completed every task of every level.

I must say, it is a very good game. It eases you into the variety of elements slowly so you are never overwhelmed.

My only critique would be that once you have experienced all the variety of bad guys, distraction techniques, weapon use, and disguises, the game is over. For instance, disguises are not introduced until the last set of levels, so you don’t get to use them much. But the flip side is, they made it so you never fall into one play style and become reliant on anything.

I highly recommend the game to anybody who either likes Hitman, or likes strategy puzzles.

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As much as I hate you, you made me laugh.

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Exactly. I’m good for a sequel. I’m good for a high quality movie (even if it’s straight to video). But this just looks bad by today’s standards.

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That’s better than the coffee after he processed it.

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It depends where you live and where you buy games.
If you buy games at big retailers, you are probably okay.

But, some titles will sell out. For instance, Sniper III just launched and 505 was sold out for any reorders. If a store did not order appropriately (and for a title like Sniper III you can imagine that it could be hit or miss) they are out of stock.

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Well, the trick is to know what the specific hitches are with preorder incentives. (which can be tough, if not impossible).

For instance, you can bet on Battlefield Hardlines being released in the same manner as the last couple DICE games. i.e. there will be a Limited Edition that gives you access to the first DLC pack for free.
Now, you can preorder and guarantee you will get the LE version, or you can wait and see if it is good and go to the store and look for the LE version. There really isn’t a hitch since the bonus is in box and clearly marked.

But not all games are created equally. For instance, Splinter Cell Blacklist launched exactly the same way with bonus content in box. But the packaging didn’t state that. It looked identical except for the UPC.

Another variance is how EA is launching their sports games now. Most of them have preorder bonuses, but they are not in box (code delivered on register receipt etc…) So waiting on those doesn’t work.

So know your game and it’s bonuses. But of course, if you know all that you probably care about the game enough to figure all that stuff out, which means you probably want the game regardless. So make of it what you will.

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To the best of my knowledge, Colonial Marines looked superb at every pre-launch showing.
When I saw it at E3 it looked awesome, and everybody playing it said it was awesome.
The game was far less than awesome when released.

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I agree I think (I played the game at launch so don’t remember all the details)

I think the take away should have been a plot twist shock ending instead of knowing something was up the entire time. Some I figured out, some I didn’t, but i always knew something was up with every bit.

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Choices than mean nothing? Oh, so like mass effect 3. I kid, I kid.

I sort of get that concept, but I think in reality it doesn’t play out well.

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This. My critique of the game (other than actual mediocre gameplay) is that there were times where you were forced down their path. It would have been insanely better to have the player make all the choices thinking they were the right ones, only to have realizations later.

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I think the difficulty of the game was pretty tough overall. Then yes, it increased as the game went on, dramatically so at the end.
After I beat it I loaded up the hardest difficulty and halfway through the level of felt like the brutal last levels. I quit, figuring it was only going to get worse. If the actual gameplay was better it might warrant the challenge. But no, I wasnt going to beat my head against the wall like that.

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