Players take command of a spaceship as they explore the multiverse and battle for survival. 0x10c is set in a future where the universe is on the tip of extinction, and black holes consume most of space. An error in cryogenic sleep coding has left people unconscious for thousands of years, and they've only now begun to awaken.
In an interview with PC Gamer, Notch explained the game's disaster-focused gameplay, which can have serious effects on your ship.
"The goal is to have it feel a bit like Firefly," said Notch. "You can try to land on a planet but you mess up and, instead of having the ship just explode like it would in real life, the landing gear gets broken. Then you have to try to fix that by finding resources. Instead of the adventure being flying from here to here, it's: I set the destination, oh god I hit a small asteroid and the clocking device broke. I think they really nailed that kind of emergent aspect in FTL."
The team also posted an in-game art test, which shows off first-person gameplay and a peek at space.