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Hero-U: Rogue to Redemption combines dungeon crawling with school

Cutting class to explore or sleeping less to do both will have effects

Hero-U: Rogue to Redemption, a Kickstarter from game designers Corey and Lori Cole, will be "very much a school environment," according to an interview with Rock, Paper, Shotgun.

Hero-U follows Shawn O'Connor, a young thief caught in the act and given the choice of jail or reform school. It will combine traditional elements of a Dungeons and Dragons-type game, but without the random dungeon crawls. School plays a large role in both gameplay and the story.

"You have classes, you have instructors, you have classmates and maybe even a love interest," said Lori. "At the same time though, you need to go down into the dungeons because you have no money, you're competing against kids who are pretty rich, and there are mysteries you need to solve."

Players will have to learn to juggle their time between class and dungeons. Time will pass, and cutting class to explore or sleeping less to do both will have effects.

Hero-U: Rogue to Redemption launched its Kickstarter on Oct. 19 with a goal of $400,000. Funding will end on Nov. 20.

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