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The Unfinished Swan was created with loneliness in mind

"It wasn't entirely positive to be confronting the unknown like that." Ian Dallas

The Unfinished Swan, the interactive fairy-tale debut from Giant Sparrow, sparked from more than just the idea of an unfinished relationship — it had a sense of loneliness that drove it, said creator Ian Dallas.

In an interview with VentureBeat, Dallas explained how splattering paint eventually developed into something deeper.

"There was this initial mechanic of being in a white room and throwing paint around," said Dallas. "For a long time, we were trying to figure out what kind of game this was going to be. The thing I liked was this sense of...loneliness. It felt slightly darker. It wasn't entirely positive to be confronting the unknown like that."

The team capitalized on that feeling of isolation, using it to craft the game. It felt "appropriate to the kind of world and the kind of story we were telling," said Dallas.

The Unfinished Swan follows a young boy named Monroe, who chases after a swan that escapes from a painting. The game released on the PlayStation Network for PlayStation Plus subscribers on Oct. 16; it will be open to all on Oct. 23.