|Platform 360, PS3, Wii U, Wii, 3DS|
|Developer Toys for Bob|
|Release Date Oct 21, 2012|
Skylanders Giants is rooted in the Saturday morning cartoons of the 80s.
Sure, it’s cartoony. But it’s more than that. In 1984 the United States Federal Trade Commission ceased regulations that prohibited the association of children’s television with toys and advertising, which led to, among other things, Transformers and G.I. Joe. The cartoon became a means of selling toys to kids. Skylanders Giants isn’t much different. It exists as a means of introducing and selling more and more Skylanders.
But just as cartoons’ primary motivation as merchandisers didn’t make them any less fun, Skylanders Giants is more than just a commercial. Developer Toys for Bob’s sequel to last fall’s Skylanders: Spyro’s Adventure isn’t a perfect game, with a bizarre difficulty curve that seems particularly hinged around retail considerations, but it’s smartly written and cleverly designed around its toy-based gimmick.
If more kids' games were like Skylanders Giants, the world would be a better place
Grinding notwithstanding, the world would be a better place if more games aimed at kids were like Skylanders Giants. While the retail element is a justifiable red-flag, as an ecosystem for toys and play, Skylanders Giants is well-written, well-designed and engaging stuff. It's a game that parents and kids should be able to agree on - assuming the parents don't level up Tree Rex too much when their kids aren't looking.Skylanders Giants was reviewed on the Xbox 360 using retail code provided by Activision. About Polygon's Reviews