Army of Two: The Devil's Cartel will have no competitive multiplayer mode when it launches next March on Xbox 360 and PS3, despite the fact that the series' past two entries had competitive offerings, Visceral Games confirmed today to VG247.
Both Army of Two and its sequel, subtitled The 40th Day, let players compete in deathmatch and objective-based modes, most of which partnered them with another teammate to closer resemble the core action of the co-op campaign. For a variety of reasons, the upcoming third installment in the series will lack such a mode.
"When we took a step back and looked at what we were trying to achieve," lead designer Julien Lamoureux told VG247, "we just figured, ‘you know what? Let's just put our resources into what we're trying to do, which is a very intense co-op campaign experience.' We didn't want to stretch our resources between competitive multiplayer and co-op. Whenever you start a project you have a finite amount of resources, so it's up to you what you want to put in place. For us it was just a logic choice, and we doubled down with the quality of the campaign, versus competitive."
Check out our recent preview to read up on Devil's Cartel's streamlined, blockbuster action, which is now devoid of the previous games' "dudebro" mentality.