|Publisher Sony Computer Entertainment|
|Release Date May 8, 2012|
More demo than game, Datura casts a particular kind of spell.
Datura, narratively driven and surreal, stripped of distraction, is every bit a demo - but only in the best ways.
Well before the likes of Roger Ebert and Kellee Santiago argued whether video games were art, it was an accepted fact. At least for the demoscene folks it was. Today, groups like Andromeda, Outracks and Elude compete in international demoscene competitions creating provocative blends of music, animation and graphics. One of them also dabbles in Playstation 3 development. Datura is Team Plastic's second run at executing on the artistry of the demoscene with the Playstation 3, after 2008's Linger in Shadows.
Datura, which has players set out through a forgotten wood peppered with hallucinogenic flowers and black and white morality choices, feels much more game-like than Linger in Shadows. But ultimately, Team Plastic's sophomore PS3 effort is marred by jarring control issues and the polarity of the experience.
DATURA IS FINE FOR WHAT IT IS, BUT IT ISN'T A GAME
With the right expectations, and a desire for some self-introspection, Datura will certainly find a willing, thankful audience. Team Plastic's latest effort is a fine, though flawed, experience for what it is â but it isn't a game. Even played the right way, from your heart, Datura will be for most people a slow journey through a quiet wood.About Polygon's Reviews