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STEM challenge encourages kids to make games, new partners to find 'underserved youth'

The National STEM Video Game Challenge, an annual contest in which middle and high school children create video games, announced two new partners today that will "reach out to underserved youth" nationwide, according to a press release from organizers.

The Institute of Museum and Library Services and the Hive NYC Learning Network will provide design workshops and other activities to help underserved children.

The annual Challenge "aims to motivate interest in STEM [Science, Technology, Engineering, and Math] learning among America's youth by tapping into students' natural passion for playing and making video games." The contest allows middle and high schoolers create and submit video games. The Challenge had over 3,700 participants last year, and 28 winners were honored at the Smithsonian.

The 2013 Challenge will begin in January. Returning sponsors include the AMD Foundation, Microsoft's Xbox 360 and the Entertainment Software Association.

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