clock menu more-arrow no yes

Filed under:

The Secret World will begin delivering experiences 'worthy of an entire single-player game'

New, 2 comments

The Secret World's game director Joel Bylos might be bunkering down in preparation for the end of the world, but he still found the time to update players on what the recent changes to the game mean for The Secret World's design.

In a letter to the game's players, Bylos writes that as part of the move away from the subscription model, new updates (called Issues) will be delivered through a combination of free updates and paid downloadable content, with content like new storylines and new locations likely to fall into the latter category.

Bylos says this puts the responsibility on the development team to deliver high quality and consistent content that is worth paying for, but it also gives them more flexibility. Rather than scatter missions across the entire game, each update can now target a specific part of the game.

"This means that we can create long and compelling experiences that are diverse and offer something different every month."

"This means that we can create long and compelling experiences that are diverse and offer something different every month," he writes. "For example, in Issue #6, the storyline will take place in Egypt. A series of missions that leads you through a war between the Cult of Aten and the Marya, before slinging you backwards in time to steal artifacts from the Deus Sol Invictus and then returning to the present for the climax as you fight your way along a moving train, desperately attempting to stop it from reaching Cairo carrying a bomb like the one that was released in Tokyo."

Bylos says that these kinds of experiences are "worthy of an entire single-player game" but are "delivered to you as DLC regularly."

Bylos goes into further detail about what players can expect in upcoming Issues, which can be read here.