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Latest Legend of Heroes game shaped by player feedback and the need to shorten boss fights

Falcom's latest Legend of Heroes title, The Legend of Heroes: Trails of Nayuta, was shaped by player feedback from previous title Trails in the Sky, including complaints that boss battles dragged on for too long, according to the developer's president Toshihiro Kondo in a recent interview with Siliconera.

"We get feedback from fans of the Trails series that they really love the story, but the battles take a very long time," he said. "In order to address that and please the fans, we wanted to make more of an action based battle system."

According to Kondo, design for the game began with the boss battles, which would now incorporate story elements. The rest of the story was fleshed out from those starting points.

Kondo hinted that Trails of Nayuta, which is more action-oriented than Trails in the Sky, could become its own spin-off series, and that Falcom hopes to localize the title for North America.

"We'll see if some of my meetings from TGS will prove fruitful so we can make that happen," he said.

The Legend of Heroes: Trails of Nayuta was released in Japan on July 26 for PlayStation Portable.

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