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Chris Avellone gives blessing for Planescape: Torment successor

Planescape: Torment successor gets green light

Chris Avellone has given Colin McComb his blessing to create a follow-up to the 1999 role-playing game Planescape: Torment, according to Eurogamer.

Over the weekend, McComb mused on his personal website about what a Planescape: Torment follow-up would include, identifying the strengths of the original game and asking fans what they would like to see in a hypothetical sequel. Today, McComb confirmed with Eurogamer that he received Chris Avellone's blessing to make such a follow-up.

McComb, who was a designer and second-in-command on the original Planescape: Torment, said:

As you may recall, Chris [Avellone] mentioned his ideas for a spiritual successor to Torment with some frequency over the summer. This stemmed (at least in part) from discussions he and I were having about the possibility of resurrecting the IP, and this led to my reaching out to Wizards of the Coast. That did not yield fruit, but it did get the two of us talking about what we'd like to see in any regard, and we both agreed that Planescape was not the best route for us to take anyway, due to the mechanical issues and editorial oversight WotC would want.

The Project: Eternity Kickstarter took them in a different direction than a direct successor. I told Chris that I would not work on a Torment successor without his approval. We talked about it for a bit, and he told me that he was entirely comfortable with me moving forward on a Torment game without him, and he gave me his explicit blessing to do it.

Right now he's incredibly involved with Project: Eternity, and I do not want to distract him from a project that is incredibly important to his company. With that said, I would be happy - no, wait, overjoyed - to have him on board in any capacity whatsoever.

Brian Fargo, the head of inXile — the studio working on Wasteland 2, on which both Avellone and McComb also contributed to — owns the rights to Planescape: Torment. Eurogamer reports that he trademarked the name Torment a few days ago, saying: "There are many other pieces to the pie on this project that I can't speak to yet which prevents me from much comment. I need to get the other elements in order so you can fully understand the detail, team, approach and reasoning first. There will lots of pleasant surprises but I had not planned on talking about it yet."

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