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Project Eternity's art director reveals early character and environment models

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Project Eternity's art director, Rob Nesler, revealed some early artwork today from Obsidian Entertainment's upcoming role-playing game in its official forum.

The team created the artwork using Maya, software it recently switched to but "nobody really knows how to use." Presented with watermarks that describe each as a work in progress, Nesler provides examples of character and environment models.

The RPG was funded by an enormously successful Kickstarter project, which reached its $1.1 million funding goal goal in its first 24 hours. After setting and meeting a series of stretch goals, it ended its campaign with $3,336,371.

Obsidian revealed the game's first art asset in October. You can check out today's artwork in the forum post.