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Team Fortress 2 ported to VR headsets, detailed by Valve at GDC 2013

Michael McWhertor is a journalist with more than 17 years of experience covering video games, technology, movies, TV, and entertainment.

Given Team Fortress 2's longstanding and profitable relationship with headwear, a port of the free-to-play shooter to virtual reality goggles — like the highly anticipated Oculus Rift — seems like a natural fit. Apparently, that's what developer Valve has done.

Valve employees plan to share details of the Team Fortress 2 VR port at a pair of talks at this year's Game Developers Conference. The talks, one from programmer Joe Ludwig and one from wearable computing specialist Michael Abrash, will be technical in nature. Ludwig's talk will focus on the process of porting Team Fortress 2 to virtual reality goggles, touching on user interface design and integration of head tracking. Abrash's session looks at the convergence of key technologies that make VR gaming more viable than ever and explores the future of the interface.

Abrash occasionally writes about augmented reality, virtual reality and the challenges that face both technologies at his blog, Ramblings In Valve Time. Abrash recently wrote at length about the issue of latency as it relates to delivering believable virtual reality experiences.

The GDC main conference will take place March 27-29 at the Moscone Center in San Francisco, Calif.