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Pikmin 3 will go 'back to basics' with more stress, more strategy, says Miyamoto

Michael McWhertor is a journalist with more than 17 years of experience covering video games, technology, movies, TV, and entertainment.

Pikmin 3 for Wii U will be more like the original 2001 GameCube game than its direct sequel, says game designer Shigeru Miyamoto, who tells GamesMaster magazine that the developers may not follow the more "user-friendly" approach of Pikmin 2.

According to a report from the Official Nintendo Magazine UK, Miyamoto tells GamesMaster that "When we started creating Pikmin 3 I gathered the main members who worked on Pikmin 2 and talked about how I thought it was important to get back to the basics of Pikmin 1."

Speaking about the original Pikmin, Miyamoto says "we noticed that it wasn't a very easy game for people to play, and from time to time they had to feel some stress."

Miyamoto says the goal of Pikmin 2 was to reduce that stress as much as possible, "so that it would be very user-friendly." But Miyamoto says he didn't fully agree with that direction, saying that Pikmin's stressors were important to the game strategically.

When we played the Wii U sequel at E3 2012, we found Pikmin 3 to be a return to form, with a few notable changes.

Pikmin 3 for Wii U is slated for a Q2 2013 release.

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