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The Kickstarter-funded spiritual successor to Shadowrun on the Sega Genesis/Super Nintendo, Shadowrun Returns, will have character archetypes instead of character classes so that "players are not restricted to a single character development path," according to the game's creative director Jordan Weisman in an interview with Game Informer.
Weisman explains that players will start with a representative Shadowrun character and will be able to grow the character as they wish, spending karma points on any skill or ability available in the game.
The character archetypes include:
Mage — Uses magic to cast spells and can enhance other characters' abilities.
Street Samurai — A warrior that can gain the ability to carry up to three weapons in combat.
Decker — A hacker archetype that can take control of network-controlled doors, cameras and automated weapons.
Shaman — Can summon spirits into the world and invest their own action points in order to control them.
Rigger — Controls drones and, as they advance, can control more than one drone at a time.
Physical Adept — Martial artist and spellcaster who merges the two together.
For a more detail description and Weisman's analysis of each character archetype, visit Game Informer.