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Beyond: Two Souls engine development was an 'absurd' idea done out of passion, says David Cage

Quantic Dream head David Cage calls the development of an entirely new engine for the upcoming PlayStation 3 release Beyond: Two Souls "totally absurd," explaining the decision not to re-use the engine created for Heavy Rain does not make sense from a business standpoint and was instead made out of a passion for development.

Speaking to Shacknews, Cage refers to himself and the team behind Quantic Dream crazy as he emphasizes their lack of interest in money or celebrity.

"We're just crazy people. We don't do this for money or fame. We want to take risks because we enjoy trying to push the envelope," he said, referring to the studio's newly upgraded engine.

"Does it make sense from a company point of view? Not really, to be honest. Being the CEO of the company, I can tell you that it's totally absurd. But we enjoy it so much. We're a team of passionate people. This is 'what we should have done,' but we've done something else."

Beyond: Two Souls explores the life of a young woman with special abilities running from a government organization. The game's lead will be voiced by Oscar-nominated actress Ellen Page, perhaps best known for her role in Juno.

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