Independent developer InterWave Studios released a statement on Steam yesterday explaining that the reason its recently-released survival horror game Dark Matter ends abruptly is because of the studio's failed Kickstarter campaign.
The studio launched a Kickstarter fundraising campaign in June of this year in the hopes of raising £50,000 to make Dark Matter. It only raised £6,227 of the goal, which meant it had to abandon its plan to make Dark Matter a longer, bigger game.
The game was released on Steam yesterday, and some players took to its discussion board to complain that it felt incomplete and that the ending was too abrupt. Players also took issue with the "To be continued..." text that ran at the end of the game, since they were under the impression they had bought a complete, self-contained title.
In the statement released by the studio yesterday, CEO Erik Schreuder said the idea was to make Dark Matter an episodic series, with each episode selling at a "budget price" of $14.99. "Any further episodes would, however, need to be dependent on the success of the previous instalment. The first instalment is what was launched recently on Steam and is simply called Dark Matter."
Schreuder stressed that the game's description on Steam is accurate — that it contains all 14 levels promised, and that it has "something like 5-9 hours of absorbing and highly entertaining gameplay." On the community discussion board, a developer from the studio added that the current Dark Matter on Steam "is a complete game in itself."
He apologized that the end of the game caused confusion and said the studio is working on a fix to make it more conclusive.
UPDATE: Online video game retailer GOG.com is offering anyone who purchased Dark Matter from its store before Oct. 15 at 3 p.m. GMT a refund or an exchange for a game of equal or lesser value. "We're sorry if anyone who bought the game isn't happy with the way it was represented, and we hope this makes it right for you guys," the company wrote in a forum post.