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Dungeon Defenders 2 dev cuts MOBA mode, keeps tower defense

Dungeon Defenders 2 developer Trendy Entertainment is taking a new direction with the game, cutting the multiplayer online battle arena (MOBA) elements it had been working on and focusing on tower defense instead, the studio announced today.

"We realized we needed a shift in our development focus," said Philip Asher, marketing director at Trendy Entertainment, in a press release. "We had strayed from making the kind of game fans wanted and the kind of game we wanted to develop."

Trendy originally announced Dungeon Defenders 2 this past March as a follow-up to the 2010 original that would feature a five-on-five competitive mode akin to a MOBA. After listening to feedback from the Dungeon Defenders community, the studio is axing the mode and "other 'extra' features," and now plans to deliver a sequel that iterates on the experience of Dungeon Defenders.

Dungeon Defenders 2 includes new combat and tower placement systems that are designed to bring the original game's action, role-playing and tower defense gameplay together.

"We had strayed from making the kind of game fans wanted"

"We're creating these synergistic systems as a way to allow players to discover and share new ways to play the game: Whether it's finding a new piece of gear that creates a whole new defensive strategy to a map or improving defenses in a way that makes you completely rethink your entire setup, we want the combat and role-playing elements to shape how you defend Etheria," said Daniel Haddad, lead content designer.

Dungeon Defenders 2 is currently in development on Windows PC, Mac and Linux; when Trendy announced the sequel back in March, it also said it planned to release the game on iOS and Android and in browsers. Trendy will soft-launch the game, which is still a free-to-play title, next spring. Interested parties can play the game at New York Comic Con this weekend.

You can check out a new teaser trailer above, and three screenshots below.

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