Taking advantage of Xbox One's cloud capabilities, Double Helix's fighting game Killer Instinct will receive balance updates and changes instantaneously throughout its life, according to a Game Informer interview with producer Torin Rettig.
"All of our variables that go into how a character behaves are going to exist basically in the cloud," Rettig told Game Informer. "Without having to content update or patch the game at all, we can just go in on the cloud and tweak these variables without the player having to know."
Double Helix wants all updates to be "behind the scenes," dismissing the necessity for an official title update download. According to Rettig, the game will check for the latest version of gameplay parameters and automatically update if one is found.
Removing the need for download and confirmation dialogues, Rettig said the files will be so small that players won't notice the difference. However, any changes and additions made to the game's content or assets will require a downloadable update. As Game Informer points out, numerous Electronic Arts’ sports titles already receive changes through minor updates, bypassing patch downloads through Microsoft’s Xbox Live servers.
Killer Instinct is a free-to-play title set to launch alongside the Xbox One in November. Players will pay from $4.99 for individual fighters with multi-character packs available for $19.99. The game will receive a second season of playable characters in 2014.