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The technically minded editors at Eurogamer's Digital Foundry spent some hands-on time with Dead Rising 3, Capcom Vancouver's upcoming Xbox One exclusive, and found a handful of framerate and rendering issues in the next-gen title.
Digital Foundry confirmed that the game runs at a native 720p, and that the Xbox One upscales the game to 1080p. That expansive process is unkind to thin objects like trees, fences and other flickering elements. Dead Rising 3 also appears to show "the hallmarks of post-processing anti-aliasing," an issue that has characterized a lot of current-gen titles.
On the other hand, Dead Rising 3 offers an open world without loading screens, can fill the screen with more zombies than any previous incarnation of the franchise and includes plenty of effects like lens flares and per-object motion blur.
Unfortunately, those new features appear to have an undesired consequence: "very sluggish motion" when the game's signature zombie hordes appear on-screen. According to tests performed by the publication, though Capcom Vancouver has targeted a locked 30 frames per-second, drops to the low 20s were "consistent and sustained" outdoors. The result, according to Digital Foundry, is that Dead Rising 3 "often feels very much like a poorly optimized current-gen title."
Polygon found significant framerate issues when we saw the game at Gamescom 2013, though a build from TGS 2013 a month later seemed to correct many of the issues.
"If you saw it at Gamescom, we got a new drop from Microsoft literally that week, so you're seeing optimizations happening right now," producer Mike Jones told Polygon at TGS. "We're in the midst of beta and final optimizations and polish — absolutely, we've got the game frame-locked at 30."
If you'd like to see the game in action, watch a recent video showing the first 25 minutes of Dead Rising 3, which will launch alongside the Xbox One on Nov. 22. You can also check out Polygon's hands-on impressions of the game's Kinect controls.