Deep Down will have an infinite number of randomly generated dungeons


The development team have worked to create a system that generates items and the environment at random, in what the studio calls an “include as intended” design strategy. This means elements incuding treasure chests, traps, ladders and height differences throughout the dungeon are expected to change throughout.
Deep Down made its publicly playable debut at TGS earlier in the year, drawing long lines as one of the few next-generation titles available at the show from Japanese developers. You can read our Deep Down impressions here.
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