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Shenmue creator holding postmortem session at GDC 2014

Samit Sarkar (he/him) is Polygon’s deputy managing editor. He has more than 15 years of experience covering video games, movies, television, and technology.

Yu Suzuki, the renowned game designer behind the Shenmue series, will discuss the creation of the original Shenmue in a postmortem lecture at the 2014 Game Developers Conference, the convention's organizers announced today.

Game designer Mark Cerny, who most recently served as the PlayStation 4's lead system architect at Sony, will translate the hourlong Classic Game Postmortem into English.

Suzuki will begin with Shenmue's origins as a Virtua Fighter-based role-playing game for the Sega Saturn, and explain the game's evolution into the influential RPG classic that launched on the Dreamcast in December 1999 in Japan and in November 2000 in the West. The session will be livestreamed on GameSpot's website.

GDC 2014 will take place from March 17-21, 2014, at the Moscone Center in San Francisco.

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